A lot of new TP tuts at Cebas' Youtube channel


#1

Check them out here:

http://www.youtube.com/user/cebasVT#p/u

I don’t know who did them. They look nice, going node by node.

Thanks to Jose Arrebola for pointing that out :wink:


#2

Really cool! Funny thing, I was watching a red cliff FX reel by prime focus That did heaps of fire and stuff JUST before I sore your post Hristo.


#3

Sweet! :smiley:
Sounds like most of them are Joescarr, the same guy who explain how the tornado file works
http://www.youtube.com/watch?v=FKjtfd5G8e8


#4

Yea it’s crazy how all the ships and details where created with TP final Render instances… Gota get into some animation tree stuff with the instance geo node :hmm:


#5

Yeah that red cliff stuff was nice!


#6

yeah this is sweet… funny I ran across it by accident yesterday. I was like wow where did these come from, its just what I needed too cuz there is still not alot of quality tuts out there. For me it’s like hitting the jackpot.


#7

Off topic but alot of people ask what happened to Andrew (depleated) TP tuts. Hes now working at Blizzard in the cinematic Dept.

Freaking cool huh?

Just thought I would drop this in to the convo.


#8

What’s that have to do with his tutorials? :smiley: They’re hosted on Hristo’s (Glacierise) site now.


#9

yea the tutorials are great, just playing with the FRparticle lights atm…freaking awesome…wish vray was that integrated with TP.

I don’t get it, these videos are dated back to like 2008, were they locked away some where on the cebas site? surly CGFuilds would have posted these as well…weird


#10

Vray and TP play just fine together, they just don’t have a particle light plugin… :smiley: There are workarounds for doing doing the same thing, like linking particles to spheres, using tp to control the spheres, which in turn control light positions.

Oh, and I’m not sure why they held onto Joe’s tutorials for so long either, I’m sure it’s to help promote Tp4 in some way… should generate a bit more interest since now there’s a whole ton of good (and free!) training.


#11

A thought…
If you have both renderers installed shouldn’t it be possible to use the FR lights for fragmentation then cache the sim and render with Vray if you don’t need the illumination?
You should also be able to enable groups as objects on the FR light particles and use Vray mesh lights or the Vray light material if you needed the actual illumination.


#12

I’d like to know where I can find that cool color picker he’s using.


#13

Also, if I remember correctly, the fr particle lights might illuminate scenes with other renderers as well, no Fr here to test however.


#14

Same here.


#15

Just an FYI, hop on over to Cebas and see whats there :wink:

EDIT: Oh and frParticleLights work with other renderers (the results may vary) and Particle Flow :slight_smile:


#16

The Mother of All Particle F/X …
and a DVD to go with it!
:drool:


#17

Rif just posted:
http://www.cebasstation.com/index.php?pid=product&prd_id=109&feature=1082

Any comments from beta testers?


#18

It’s better. :beer: I really like the workflow for the VolumeBreaker, the new MaxScript operator opens up a lot of doors, and also the additional maxscript access is great! The new Shape collision is much much faster, and the joints are really sweet (and fun) too!


#19

LOL, that could be taken out of context! :smiley:

oh hey look at that didn’t notice that was Hristo’s DVD, cool man:)


#20

That could be taken out of context too… :slight_smile: