A letter to current & former messiah users


#1

Hello All,

I heard through the grapevine that pmG, without a formal announcement, “let slip” the news about my current status with the company. This sort of thing is usually handled by a (banal) press release, but then it would be inappropriate for me to issue a press release on pmG’s behalf. However, I felt that it would be more appropriate for you to get an explanation directly from me. So here goes:

While I am still a co-founder and partner in the company, it is true that I am no longer involved in messiah’s development or the “goings on” at pmG, and have not been for quite some time. I would also like to take this opportunity to clarify a few other things.

I could be wrong, but I get the distinct impression that there is a small effort to “color” the impact that I’ve had on pmG & messiah. This effort (should it truly exist) could easily be effective since it is highly unlikely that most of you fully understood my contribution… especially since you may have just seen me as the “face/voice” of the company. For the sake of public record: to those who may not know, I was largely responsible for messiah’s development, design, and planning.

First, I should point out that my former colleagues are responsible for some extremely critical & very powerful messiah components (e.g. File mode, the script & expression engines, MetaNURBS, BoneDeform, Softbody Dynamics, the render engine, etc.). Further, there were important areas where I directly collaborated with my former colleagues (e.g. shader processing, frame processing, motion processing… too few, IMO). However, I was indeed responsible for the design and development of the bulk of the program. This included everything on the low level (the program’s core, architecture, gui/tool kit, etc.) to the high level (hierarchical expressions system, sliders, armature system, shader flow, etc.)… and virtually everything in between (e.g. interface, workflows, API’s, etc.). In fact, as my former colleagues can attest, it would be far easier to list that for which I was not responsible.

It was a massive workload to be sure, but add to this the fact that I was also responsible for product/project management, research, and of course communicating with you… just insane. Yeah, I was really working my a** off:D almost 24/7, but I did enjoy my job, overall. It goes without saying that pmG was very important to me. And on that note…

Contrary to rumor, no company could have lured me away from pmG or my partners. pmG was my (and our) baby. I put far too much of myself into the company and I sincerely believed in what it was and what it could become. To be candid, my departure was due to a growing “incompatibility” between my partners and me. The more time passed, the more incongruent our views and vision for the company, and the greater my workload and stress. Ultimately, the reality finally hit me that I was the odd man out and that the grave imbalances were never going to change. Sadly, it became time to move on. And, just as no one fully understood or appreciated the magnitude of all my responsibilities or the complexities of juggling them, I doubt that anyone has any idea how hard it was for me to leave. But in the end, no bad guys, no good guys. It just was what it was.

Regrets? I would love to say that I don’t have any, but that wouldn’t be entirely accurate… at least on some days. There are times when I regret not focusing more on my own career and there are certainly some days when I think that I don’t have anything to show for all my hard work and the transition from my first startup (One And Only Media), to Station X Studios (SXS), to pmG. Had I been more career-focused, it is highly unlikely that I would have even joined SXS in the first place (in favor of other opportunities). On most days, however, I do recognize the value of my own accomplishments and contributions within with pmG and in CG, in general. I also recognize that my choices and the resultant consequences along the way were necessary for my current path.

As far as the future of messiah, I’m out of the loop. I will say, however, that while some aspects of the program may need enhancement/overhall, messiah still remains a powerful set of programs. Surely my departure would be felt, but I did leave the many megs of code in a very manageable and accessible state for someone else to take over. And, to that end, I’m happy to see that the pmG guys are still providing you with updates. I have little doubt that they will address your concerns while providing some very cool features & enhancements in the future (I have absolutely no insider info, I just know the guys). They are, after all, a very talented group of individuals, and I do wish them well.

Finally, while moving on was good for me in that I am happier (as are my former colleagues, I suspect), I am disappointed that I was never able to implement all of the great features and enhancements that I had planned. Most importantly, however, I am saddened that I will no longer be directly involved with the messiah community. Just coming here today and reading some of the posts makes me realize just how much I’ve missed interacting with all of you. Your input drove all of the updates; and, above all, I really do miss the highs and lows of releasing new versions. The feeling of “getting it right” with regards to your needs was absolutely phenomenal, and was the main reason I got involved in CG software development. Even the inevitable (and most often understandable) complaints were part of the job that I enjoyed because I knew that this was an indication that you, too, were interested in messiah’s advancement. It’s very important to me that all of you messiah users know just how much I appreciated and valued all of your great input, and I really enjoyed working with you. Thank you very much, one and all!

Warmest regards,

-lyle milton
-former pmG dude

p.s.: if you’ve been trying to reach me via my projectmessiah.com address, now you know why you haven’t heard back from me (no, I was certainly not ignoring you:D ). If you need to get in touch with me please use my personal address at yahoo.com… my username is lmilton.


#2

Thanks for the insight! Good luck for you :slight_smile:
But…PMG never was a company with a big staff of developers. Do they have a substitute developer?
I know about Taron, but he´s a very busy allround man genius, not a hardcore software developer, isn´t he?


#3

so what are the thoughts from the other PMG people? its kinda weird that we are hearing about it this way… but cool, lets hope the fire still burns or something like that.


#4

Hi Lyle!
finally some news from you, that’s cool. Sad to see you gone and I really miss the time you was with us…but maybe one day who knows…
Hopefully you enjoy the life more than ever before and I wish you and your family my very best.:slight_smile: btw you are still working in front of a computer those days?:rolleyes:…sorry couldnt resist.
Carpe diem.

Borhan.


#5

Hi Lyle! Great to hear from you!
It felt great packing the messiah logo (timesRoman: oh you unspired designers!) into the credits of my film - which will be finished in two weeks. It felt great because of the feedback with the whole team - you, Ron, Taron, Fred, Fori - and the support I feel from you guys.
Can’t wait to show you all!

I hope your quality-of-life meter is hitting some decent highs. I left my career in advertising cause the quality of life got buried somewhere under all the disappointments and stress. May you live what you love and have someone to share your passion with!

ps:
why miss the community? Drop by and share what you’re doing!
Maybe even bitch about the edit sphere? Hehe…


#6

Good to hear from you Lyle.

Best of luck with what you’re doing!


#7

Although I only started using messiah after you had left pmG, I’ve still seen the waves in your wake. Thanks for all the lovely development you’ve done to help create such a powerful animation tool.


#8

Thanks for posting the info, Lyle. That should help clear the air a bit and it was (imho) wise to post it yourself. Best wishes for you as well as the good folk at pmG.


#9

Your program is great. Maybe it’s time to start a new program! I’ve got ton of ideas from an artist perspective.

Sorry to hear, glad you handled things well. Hope the best for you in the future.


#10

I only had the opportunity to meet you in person once, but you left a positive impression on me. I really appreciate your dedication, vision and passion into making messiah all it could be. I wish you all the best in your future endeavors and I’m sure you’ll have a huge impact in whatever you choose.

Peace,
Shane


#11

Your work was and is pure genius Lyle, you will be missed by all. Hope you are very successful in your future endeavors as you surely deserve the best. Thanks for
everything and keep us posted.

Gene


#12

The only thing I’m curious about is why you chose to leave completely. Getting out of the game for awhile is a good thing. Especially if you felt pulled in hundreds of directions. But why not hang out here…now? Your insight into the program and its workings could benefit all. Just hoping you drop by occasionally and offer friendly advice. Best wishes.


#13

Hi Lyle,

Glad to hear things are good for you. It’s really felt different since you left, but you should be very proud of what you’ve helped to create. We’ll all be benefiting from your efforts and the past and future efforts of the pmG team.

And like the others said, no reason not to drop in now and then.


#14

Yes it’s amazing how rumours travel it was on the grapevine too.
With messiah being the outstanding interface, at least to me being a common consumer type,
I hope not all is lost :smiley:

I hope you people still get together if needed and that lmilton doesn't totally disapprove of the newer versions. It can't be good when teams split up. 

I’m sure of one thing, and that’s doubting there’s a better or nicer proggie for learning or producing 3D animation on the market these days.

I hope it stays like that, even with Vista on the horizon, and whatever the future holds.

#15

Very good to hear from you Lyle. I really do miss our e-mail exchanges and the efforts you made in being accessible to your user base. I think the “let slip” part was immediately obvious to those who have worked with pmG for a long time. I’m sad that this “incompatibility” stalled the momentum that was being built. I think we all tried our best to ignore it for a while but then it became pretty obvious.

You have been missed but we also haven’t given up on continuing to use and build on this foundation you helped create.

I too wish you luck and hope that you can come and visit with us every now and then.


#16

Hey good luck. I am a new user. ( one month only) But I must say I really like the program and it makes a lot of the high end features accessable to the rest of the world. I hop eyou have some good luck in continuing and find a new project or program to take to the next level. (Hmm maybe pixels 3d with a Windows port and your extra animation knowledge. could be very tasty) Good luck in all your future endeavors.


#17

Thanks for the info!
I have miss you and it’s sad to know that you have left PMG.
As I see it, you was primarly the one who keept everything structured and organized.
You was the spine of the creative group and the one who communicate with us users.

But we may see some plugins from you in the future, you know the API quite well… :slight_smile:

Rest and recover!
/ Svante Segelson


#18

Hi Lyle, Does this mean you’ll finally have time to get macroform working under LightWave 9. Sorry, I Couldnt resist. Good luck on all your endeavors!! :smiley:


#19

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