at the start, hello, I am new to this forums and came here to receive constructive criticism and be able to improve my 3d artwork.
I have been looking thorught some portfolios and got interested in this forum by its quality artwork.
For this model I was intended to do a cartoon character, It is a knight.
Since my computer is too slow to render animations I can just render it in a single frame.
The desire is to totally rig this character and pose him with his armor and render.
I have a model sheet, it is not totally correct in anatomy, But I could use as reference.
I didnt want to make it too realistic cause My purpose was cartoon.
the Low Poly:

The high Poly mesh:

I know it looks horrid until now, I am updating every time I get a new mistake I see.
I want to render with renderman and maya 2014.
I started with the low poly in maya and the high poly was made in zbrush.
I need tips/criticism mostly for modelling/sculpting and texturing.



