Hey guys,
I got a few questions about messiah, i’m quite new to this whole programe and setup in general so i wanted to ask a few basic questions.
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I’m trying to setup a human charecter and i am at the fingers setup right now, the question is how do i keep the fingers from getting a wired deform when i bend the bones at the first and second join on the finger?
I figured i could maybe do this with the flex tool but didnt maneage to get it to work, it didnt effect the mesh at all, or in another case after playing for about an hour with the settings it simply started bending the whole charecter:shrug:
If any one could explain to me how it is done, or maybe i’m looking at it the worng way, and flex is not the answer to this? -
Is it possible to build a rig in messiah and use it on other charecters? if so is the only thing i need to do is just copy the “bone deform” effect to the new charecter?
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Can bones from one model can be used to deform another? ie. if i have a man and he has a helmet on his head but they were not made on the same layer in LW so they are basicly 2 meshs in messiah, can i make sure the helmet follows the head some how?
thanks in advance guys.
-Vartan

