A discount for LW users?


#1

I thought I remember seeing that there was a discount for LW users? Was I dreaming?


#2

no thats correct, but i think that was only a time-limited offer :frowning:

EDIT: http://www.luxology.com/powerof2/


#3

Thanks Alonzo…hopefully they will offer it again!!


#4

Offer is valid again for a limited time as of 4/2/07. Look for banner ads from Lux announcing this running on this very site.

If all else fails, contact me at bob at lux***** dot com

Cheers
Bob


#5

Bob,

Thanks. I saw the deal at Safe Harbor last week. That is great of you guys to offer that deal again!

Thanks again!!!


#6

I just jumped on the Modo train Monday evening. :slight_smile:
I purchased it from Safe Harbor for $599.99
I recieved my permanent key the following day
The Lightwave offer stands till the end of the month.


#7

welcome to modo! =)


#8

welcome indeed! :stuck_out_tongue: But you should of waited for Modo 301…due out later this year :slight_smile:


#9

Wouldn’t really make a difference Sonk, if the upgrade price stays consistant then he’ll pay the same either way. I’m pretty sure when(if) they drop 301 on us this year they wont be also offering the LW deal… so it works out the same.

-Michael


#10

Yeah I see Safe Harbor is now selling Modo PLUS 3D Garage’s Modo 2 training for $700

This is the deal I’ma hop on if any…

I’m currently evaluating Modo (again) and this time I’m taking the time to go though the tutorials (for some reason the help menu isn’t working right for me? I have to access the HTMLs and PDFs directly from the documentation folder…)

I like what I’m seeing so far with the exported OBJs and and LWOs importing into XSI, Lightwave and ZBrush - very clean, no problems.

Lawd knows I have enough modelers out the gazoo though… :shrug:

-Will


#11

IMHO it’s still too pricey for a modeler.

Current Safe Harbor deal really don’t make much difference because you will eventually spend another $295 (Safe harbor price) for 301 upgrade in the near future and that will cost you 1k in total.


#12

modo is way more than a modeler - though that is where it’s roots are


#13

If you’re evaluating modo 301 as a modeler, then yeah, you can quibble price, but calling 301 a modeler is like calling a Porsche 901 a means of transportation!

Here’s how I add up the buy-in and the upgrade, coming from Cinema 4D experience and a level of comfort with a ā€œtop-to-bottomā€ visualization solution:

We’re talking $900 to buy in, or $400 to upgrade from a current copy. Then add $300 to move to 301 and we’re talking $1,200 for a first-time buy-in.

What you’re getting for $1,200 can be comparitively rationalized in a number of different ways—it’s more than some 3D programs but far less than others in the same category of ease-of-use, feature set and rendering quality. modo 301 fits my personal bill for ease-of-use, friendliness with other apps such as my vector drawing program, AE and PS CS3 Extended, and after hunting and picking, I look at it this way:

modo 301 uses a slightly different paradigm for object creation than other apps, but it’s intuitive and you can create extremely organic, complex objects without resorting to Boolean operations or lofting splines. The patch-based system is well thought-out and the files are comparitively small. And modo exports to other file formats a lot better than apps that cost a lot more!

modo 301 has material, camera and individual object-independent animation, plus it comes with a very easy pipeline to copy animation tracks in and out of other apps. Luxology also has the radiosity animation licked—no flicker, which few programs can boast until you get into the mega $ K price range.

• The rendering quality on par with Maxwell Render, which is $900 with no modeling tools.

• 301 sports a sculpting system that appears to be on par with Mudbox, which goes for about $600.
So if you chuck the modeling and animation, just by the numbers, your cash outlay is $300 less than if you only bought Mudbox and Maxwell Render.

Luxology is demonstrating a trend of ā€œgetting it right the first timeā€, and as a user I really like that. The released version 1 when they had a better idea for a modeling system, they didn’t release version 2 until they had a better idea for rendering, and I believe they have easy animation nailed in version 3. The company is smart, they learn and support is great.

Warren Buffett said, ā€œPrice is what you pay. Value is what you get.ā€ To riff on this, worth is how easily you put your value to creative use. So overall, price is somewhat trivial when I have a real need for 301’s features. It’ll save me time.

And with more time, I can always make more money :).


#14

I clicked twice by accident. Sorry!


#15

Yeah, the render engine looks very nice…Along with that, another important item that caught my attention on 301 is the addition of a straight forward render farm manager with 50 free box (not CPU).

The overall forward thinking approach they seem to have had and are continuing to display in their product is also pretty appealing.

The animation functions they are planning on adding will see some refreshing ways of working too I think.
I remember seeing some amazing nonlinear workflow they were demoing with mocap applied to a character.


#16

When you’re building a virtualization system, I’d think (although I have zero programming skills) you’d get the modeling functions down pat and plan for extensibility to keep the overall footprint tight and small, then work on rendering and make it extensible as well (to front-end plans for future enhancements, such as motion blur and camera reflexes), and then get down to animation features. All this I beleive Luxology has done.

Animation opens a whole new can of worms: do you leap right into dynamics sims, IK, particles, ya-da-dah, or focus on basic object, texture and camera params? I think we’ll see 301 crack the door open, with all the ā€œcool stuffā€ to follow in future revs. Not sure, but I think a lot of the Luxology programmers are bringing LW expertise with them, and apparently learning from past mistakes.

My Best,

Gare


#17

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