Well as much as I wish that it was over… it’s not. This render is a basic Maya software render with some basic shadows and reflection. Nothin’ too fancy. It took about three days to render along with a depth pass. It has a couple basic textures, but I’m wanting to rust it up a little bit on the interior of some paneling along with inventing some automotive geometry to attach to the inside of the colored panels, because he still looks a little to toy like.
Why’d it take so long? It keeps crashing my machine mid-render. Now you’d think it’d be easy to restart the render from the crashed frame, but the rig starts growing a mind of it’s own come render time. The IK for some reason will twist 1 or 2 degrees if I start rendering a sequence half way through the scene. So when I finally compile the image sequence in After Effects it looks like he’s twitching. You can even see some pieces twitching in this composite because of a mid render crash. So I’ve been trying to render this scene for two weeks, and it kept on crashing on me. I just had to keep restarting until I came to this… which looks relatively okay.
I’m going to do a mental ray render next, with a different, hopefully longer, animation. It’ll be much prettier, as I actually intend to spend time in post, include occlusion passes, separate shadow passes and realistic shaders. But my little MacBook Pro is getting old; I think it’s trying to commit suicide. My computer bag fell out of my Jeep yesterday, putting a big dent in the corner of my laptop. So yes, I think it wants to kill itself. So think of this as the final playblast, and the next video as the final render.
Now, the second reason this project has taken more than a year? It all has to do with a conversation I had with a former Pixar rep about preparing a demo reel. This was in about January of this year. I asked him what kind of content I should include and what I should avoid. He told me to avoid, and I kid you not, creating material from or based upon an established property or franchise, shiny cars, or robots. So I’m there thinking with Nomad I’ve basically combined all three big No Nos into one singular project. That day I basically put Nomad on the back burner, changing him from an everyday project to a weekend project. I’ve been working very hard on my artsy fartsy demo reel that Pixar will fall in love with… that Nomad won’t make it into. He’ll make it into my technical animation reel though.