3Dsmax to Maya MR scene setup


#1

Heya guys, I’ve made a 4 secs animation with MR using only final gather, my scene setup is set to centimeter, i used max and min radius correctly with my scene scale with a 300 rays calculation, rebuild is on and no secondary bounces.
I exported scene in tga format, it runs smoothly, no flickering or problem whatsoever.
That was in max !
Now i exported same model, tried the very same parameters in maya, exported tgs sequence as well and i now get flickerings ?
Does it come from filtering problem ??
I 'm running under max8 and maya 7.0
What could it come from ?
Anyone, I have no reply so far ?


#2

Hey guys, nobody ever tried to do render same scene in different softwares using Mr ??
I tried again and still get flickering in my animation, do I have to set a different filter within Maya ??
THX


#3

Your scene extents might have changed during translation. You either have to re-evaluate the proper min/max radii for finalgathering, or set it up for view based sampling.


#4

Heya, I think I’m getting there, it’s my first scene conversion, so i’m learning here :slight_smile:
what do you mean by:“or set it up for view based sampling.”, you mean the option ?
THX a lot, don’t you think it is a filter issue ? Do you render using elliptic filter with MR ??
THX again!


#5

It’s the finalgather view option, yes. It lets you add finalgather points based on the camera view rather than on the scene size.

Uhm… I usually use the quadratic filter with 0.2 to 0.3 filter value, it’s easier and more comfortable to use than the not-so-fancy custom nodes. And the quality/performance-drop is really not that big compared to the elliptical filter.


#6

Heya Floze, I managed to render my scene tweaking min/max radius a tiny bit, but i din’t find your “view based sampling” option, where is it ? I saw in other threads that skylight can be turned on with bonustools, i may try that in order to see the lighting difference, i honestly prefer the 3dsmax feel to it, i get much contrasted shadows and color transition with 3ds skylight. Render time is twice faster in 3ds as well, don’t know why though!

I realize how different MR can be from one package to another…I’m lucky not to render in XSI as well lol :wink:
THX


#7

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