Hi,
I am working on a few character rigs that will eventually end up in the latest marmoset which have new animation support.
Oddly enough I can’t find anywhere what constraints this implies, if there is any.
I’d find too good to be true that all I have to do is to tick the “bake animation” option in the fbx exporter and gives that to Marmoset and everything just work. Is there no limitation to keep in mind ? Keeping the rig as simple as possible and avoid fancy expressions … ?
Maybe I am being blind and there is some doc somewhere ?
Any info much appreciated,
thanks
Blob-