I’m spending most of the holiday weekend wrapping up a tutorial I’ve been working on for a long time now. It’s going to be the definitive guide to using mental ray sub-surface scattering in 3dsMax.
You can go straight to it by clicking on the image below.
So far I’ve finished up part 1 which covers:
[li]What is Sub-Surface Scattering,
[/li][li]The Fast SSS Material Type, and
[/li][li]The Fast SSS Skin Material.
Then, in Part 2 of this tutorial (still pending) well discuss
[li]The SSS Physical Material,
[/li][li]The SSS Physical Shader, and
[/li][li]The Parti-Volume Shader.