3dsmax c++ SDK generic OctMap Camera that could work with most renderers


#1

In the past I have written custom camera plugins for MentalRay (lens shaders) as well as V-Ray.

What I would like to do now is to implement a camera that renders into an OctMap, which is similar to a Cubemap, but with a more optimal pixel distribution (https://cloud.githubusercontent.com/assets/171001/15010736/8a015b30-11e5-11e6-89cf-457a189f9bba.jpg).

Now, I would know how to go about to implement this as a V-Ray Camera. But if possible I’d like to implement it as a 3Dsmax camera in the hope that it would work with most raytracers out of the box.

Having implemented a raytracer in the past, I know that there is somewhere some piece of code that creates the primary rays based on currently rendered pixel- (and sub-pixel) location. What I don’t know is if that piece of code is part of 3dsmax or if it is part of each renderer - and if it is part of 3dsmax, whether it’s possible to write a plugin that provides a custom RenderUV->PrimaryRay function.

Is this possible using the 3dsmax SDK or would i definitely have to develop a unique plugin for each renderer I want to support?