3dsmax and fire


#6

MasterBercon, Im afraid I cant contribute for your search for a fire in which you want, but would there be any chance of me having a look at the settings you have in phoenix, or even better maybe the preset file?

Thanks, Aurorae.

PS AFAIK, phoenix DOES work with particles, I just tested it :slight_smile:
but NOT particle flow :hmm:


#7

hmmm,

you say phoenix does’nt do realistic fire??
maybe you should explore deeper the functionnalitys offered
Sample animations I have seen were excellent.

Mark’Huss


#8

Remember that Phoenix AND Aura = Chaosgroup…

Maybe AURA = (BetterFire)Phoenix+Smoke+CoolShadow…

So…

I think u can do every type of fire u need with phoenix…


#9

So far the best results I’ve got are with Allan Mckays particle fire… With some tweaking it came out good. Still, it only looks real when looking from far. When coming close it ain’t realistic at all.

Yes, Phoenix can do great looking fire but it still isn’t real.

Any other sollutions?


#10

As far as Max goes I think your out of options.

Nothing beats the real thing. If you can get your hands on some real fire elements and comp them in you’ll probably be ok. So far the most realistic CG fire has taken the CFD approach. Aura shows a lot of promise but it’s not done yet. Maya has the whole fluids componet now which can give you good results but you really have to turn up the voxel grid res to get the scale correct but that slows down the tweaking process. Also network rendering is a nightmare. Once your fluid cache went over 2GB you were screwed(the cache file wasn’t split per frame). With the 5.01 patch Alias included an unsupported script that will divide the cache file up.

We could all probably help better if you told us exactly what it is your going to be burning.

-Victor


#11

Hey man,
thats awsome !
But… i cant seem to dl anything from
the website that the tutorial was from.
you see. the blurlib and electric plugins
are gone because of the new 3ds max 6.
the beta plugins are for max 6 now and i dont have that.

can you post all the plugins for making the fire ?
somewhere ? or just send it to me ?
Please ?

Share the knowledge and technology, my friend.
And thats a good test !

Davidko.


#12

Plugins which make fire are Phoenix and AfterBurn, links to both are on the top of this thread. About the electric material you can get it from HERE .

About Phoenix and AURA, they are totally different.
Phoenix uses paths/particles to create fire.
AURA uses new fluid engine which has nothing to do with Phoenix’s method.

I’m not ready to give up on this. I’d maybe try few new methods with Phoenix, but it doesn’t work with 3dsmax6. At least not yet.

AfterBurn would be good way, if somebody have scene with realistic fire I’d like to get my hands on it.

I did some more tests with Allan Mckays particle method and got even better results. Too bad that max corrupted the scene and I didn’t have backup of it. Here is picture of new tests anyway, they are pretty similar (look at attached image). It looks quite good from far away and is totally animatable, but if you rotate the camera then it looks a bit stupid. For scenes with static camera this method can be used.

The fire I’m looking for would be good in any situtation, I’d use it mainly on torches, fireplaces and such things. Maybe I’d put few houses on fire also. So any other sollutions?


#13

Hey,

Yeah i went to that website and i couldnt dl it because i didnt have max v6. i need the plugin for 3ds max 4 or 5. and they dont have it there. were should i go ? can you post it if you have ?

Thanx.
Davidko.


#14

This was done with 2 pheonix emitters and a very simple particle system, closely followed of AllanMackays particle type.

Whadd’ya think?


#15

Having the same problem as davidko, was wondering if anyone has any recommendations?


#16

There was a GREAT article about 3d fire in 3Dworld Magazine a few months ago. it was a huge tutorial. it was the cover story…anyone read that?

I think I still have that issue…I’ll search for it…


#17

Yorgo12345, haven’t read it. Is it possible to see it online somehow? Could be intresting…

About blur plugins, I guess you just have to ask from users if somebody stilll have them.


#18

you can get the new max6 blur plugz and scripts here http://www.blur.com/Tech/blurbeta_plugin_old


#19

Ummm…

Can all of you stop tell us that it is at this site

http://www.blur.com/Tech/blurbeta_plugin_old

Because v 3, 4, or 5 isnt in this list.
its all max v.6
and LOTS of people dont have max 6

can someone spot this plugin for max 3, 4, or 5.
preferable for 3ds max 5.

Please ?
thanx guys.

Davidko.


#20

I dug through some of my backup files and found the old version of electric.dlt & Blurlib.dlu. I have both ver5 & 6 of max and verified that it worked in version 5

Has anyone tried contacting Blur to see if they offer a link to the old version? Is it unlawfull for me to post the file here rather than downloading it from Blurstudios?

EDIT: Just read this on Blur’s website,
Reproduction and Distribution: You may not reproduce and distribute copies of the Software without the express written concent of Blur…


#21

can someone spot this plugin for max 3, 4, or 5.

you can find it and all plugins here(Great spot): www.maxplugins.de

And about fire:
You can make real fire with Phoenix If you know it very well.
It is very simple but great and it depends on your skill…

But Afterburn is very better but very very different from Phoenix, you can make Great fires and explosions with it, but it need more experience for both afterburn and particles, because it is very important to make the particles like fire movement with afterburn.
You can see my latest work with afterburn for an explosion that you can change some of the parameters and particle to make it like fire:

Btw, you should know that most of studios for some game cinematic, films, and Advertisements use real fire with black background,
Not CG fires
and then Composite them in 3D.

Regards
Nima NF


#22

here is a little flame i did.

nothing fancy basic maps some fall offs a VP glow.

it would be nice to see it using MR.

edit: Link

sorry for the inconvinience.


#23

Originally posted by ILS
[B]here is a little flame i did.

nothing fancy basic maps some fall offs a VP glow.

it would be nice to see it using MR.

[CLICK](file:///C:/wip/New%20Folder/photorealistic_light.htm) [/B]

file:///C:/wip/New%20Folder/photorealistic_light.htm

nice link there


#24

maybe some Gi would help give it photorealism…the flames wont look as fake. That or just fake the GI


#25

i wonder if a glow material can be linked to it so i can use Mr and not have to tinker so much with vp which doesn’t work with mr anyway.

edit: i added the scene to the link above, its at the bottom of the page. more than welcome to use it and tweak it.