3ds max > zbrush


#1

Hi everybody,
I have a minor question about one thing.
If i make a modell in 3DstudioMax and want to make the details and textures in zbrush,
is this procedure possible?
How do I save a 3d modell from 3dstudiomax and import it in zbrush?

Thanks alot


#2

Export the mesh from max as an OBJ.


#3

Ive been using Zbrush for Terrain and
Characters for about a year.

Build the low or med poly model in MAX. Make sure it has clean UVs
Export it as an OBJ with UVs on.
In Zbrush Got to town.
There is a problem bringing the zbrush back into Max. to get an awesome amont of detail you have to SUB-D the mesh A LOT! and MAx cant handle too many polys.

so you need to learn how to make DISPLACEMNT or Normal maps in Z-brush, save them out and then use them in MAX during render process.

My Film/FX freinds make Displacement maps in ZBrush and apply it to the origianl mesh during render time using renderman

I have been playing with the normal maps and so far its been easy going. I have had some weird uv problems but its becuase the low poly mesh and the super high res mesh were too deformed from sub dividing it so much, just use a med res mesh instead of the low res mesh.


#4

ohh awsome, thanks alot for the information!
I’ll get on it straight away.

Have a nice day.

EDIT; There is a problem guys, my MAX doesnt have the possibility to export as an OBJ.
-when i go to > start > export > then I cant find OBJ in the list.

Im using MAX 6.


#5

Often when people say as a .obj they often mean as .3ds, try that as it is a genric file type. The only type of .obj Ive ever seen is a Game Export tool uses that. Give it a go, I dont know for sure.


#6

Never export as 3DS!

The 3DS file format does not support smoothing groups, and the model will be broken down into many small mesh chunks. This will result in a screwed up model when you import the 3DS into any other file.

I think OBJ is the Maya model format, and that includes smoothing group data. But I’m not sure how many bits. This is all technical stuff, but I do know that 3DS is really really bad and should be avoided.


#7

From http://www.maxplugins.de/
Import obj: http://www.habware.at/max6/Obj2Max6.zip
Export obj: http://www.habware.at/max6/Max2Obj6.zip

Zbrush doesn’t support 3ds format to my knowledge.


#8

does he support the fbx format?


#9

what do you mean?


#10

I talked about the export format MAx to zbrush,

… Some body know if its better to always start a organic shape whith zphrere in zbrush agains box in max?


#11

Erno; I’m trying to do the same to pipe elsewhere from Max 6… in short it’s a bastard. I can’t get max to even write an obj it’ll read back with correct intact scene/object infos. If I find anything along the lines of a breakthrough I’ll be sure to report T_T

I dunno if I should blame myself, Max, OBJ, or God. I suspect God.


#12

Damn, my problem is I dont get Zbrush to read OBJ.
blah, well well. I will try make those stupid details in 3D but it will take like forever.


#13

i thought max 6 did have obj export…

i just checked my copy of max 7 and it definately does have .obj, but it says its a wavefront object… its stilll a .obj though


#14

Yeah, the .OBJ import/export was included in Max7. They are just the Habwere plug ins added to the default install so no big deal there.

You’ve probably run into a situation where your Max model seems to get mangled when you import it into ZBrush. Right? This is a common problem but it’s really easy to fix. Here is the secret Max to ZBrush technique: When you export as an OBJ, turn off “Relative vertex numbers” in the panel that appears. That’s all there is to it. :slight_smile:

-=GB=-


#15

Hi, i thought that have a solution for your problem.
1.- download the plugins to max. im put a link where you can download, the site is in spanish, but you only need 2 clicks downloan the export and the import plugins its free.

2.-in this site you can see a tutorial about the displacement maps and how going of max to z brush and return to max.
http://www.jhotun.com/tutorials/thehunt/thehunthowto.htm

im hope that my post will help you.


#16

Thank you NGRAVA , ive been struggling for ages about that!
Searching for tuts, help, even downloading new obj2max plugins etc! :wink:
Thanks again…


#17

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