Hey Guys!
I’ve started a new head sculpt and wanted to get an amazing skin detail! So decided to
start this new rendering adventure with Vray, and I’m already stuck 
Here’s how it stands atm,
- Simple VraySSS2 (Pink Skin) applied to the head sculpt exported from zBrush.
- Eye consists in 3 meshes : Lens ; Sclera ; Pupil (small plane sitting behinh sclera)
Very quick setup for the eye, just using diffuse (for now):
As you can see, I’ve added a VRayHDRI on Render Setup as Reflection/refraction environment.

I wanted to avoid the HDRI to show on the enviroment, so I just went for this option !?
This is head sculp LOD 02, just to make a quick test.

Render with Reflection/Refraction enviroment ON

Render with Reflection/Refraction enviroment OFF

I wanted to get nice reflections on the eyes by maybe using the hdri map, but it seams to burn my sss2 shader. Any suggestions ?