This is just a repost from somehting I posted elsewhere… In case someone reads this from the Sticky Maya FAQ.
I’ve had some luck using RightHemisphere’s Deep Exploration, but I’ve found it to not be very reliable. you can try some converting with their 30 day demo. You’ll also have to download their Maya 4.5 update plugin patch from their forums.
[Deep Exploration 2]
[Additional update plugins]
I say “some” because it doesn’t convert all the geometry I’ve thrown at it so far (going straight from .max to .mb). On a few occaisions I’ve had to start from a .3ds file and also sometimes had to convert to a .obj and import that into Maya. If you can convert from max/3ds to mb then chances are you’ll get the mapping coordinates, but the only channels supported seems to be diffuse/color and transparency. forget procedural shaders like noise or whatever, they won’t go. Neither will complex textures or even textures with multiple UV’s. Bumps map, nope them neither. all that stuff goes poof. occasionly the program couldn’t convert smoothing group data and that was a serious pain in the butt…
oh and you have to have max and maya both installed.
Anyways, I’ve found it be frustrating, incomplete and not very consistent. For this reason there’s no way in hell that I’d pay for the software. But after some hell, you can get your files over but chances are you’ll be reworking them somewhat.
I wish PolyTrans hada 30 day demo…