I’d like to import vectorial graphics made in corel draw to 3ds max to use them as basis for 3d shapes…
From corel draw I tried to export the file into a .dwg .dxf and .ai
.dwg and .dfx autocad’s formats once imported in 3ds max have a too heavy count of vertices.
as for .ai, the number of vertices is perfect but, once imported the geometry doesn’t seem right for all shapes when I try to add a shell modifier or just change it to editable poly or mesh. In my tries gear shape turn’s out fine, but radiation symbol shape turn’s out bad.
is there a way to work around any of these format to always have a good fidelity of our object’s geometry and complexity?