I have made a character and rigged it with a biped.
I have applied the following modifiers to it, in this order, from bottom: skin, unwrap UvW, Morpher, Turbosmooth.
If I move my character in the scene, and then I select the mesh, I notice that the gizmo of the mesh remained at the starting position (the center of the scene).
This is a real problem because if I use the morpher to change the expression of my character, the biped remains in position, but the mesh moves to the starting position (again the center of the scene).
Thank you all in advance,