Hi there. This is probably a really simple solution but I’m such an amateur that it’s taking me hours and I’m getting nowhere. I’m trying to export this rigged and animated cat from 3ds max to fbx so I can work on it in maya (which I’m more familiar with) and eventually into Unity. I’m getting numerous errors and mesh deformations, though the animation still seems to be intact. I’ll provide a link to the max file and also to the resulting import into maya screenshot. If anyone can help that would be much appreciated.