3ds max and vray - environment background in reflection (I don't want it)


#1

I’m at the finishing stage of this scene using 3ds max and vray for rendering. It all looks fine but the image in my environment background (3ds max environment) is reflecting in my scene. How can I stop this? as the reflection looks really fake.

Quick explaination of the scene: 3D car on a flat background set.
The floor is a matte material to pick up the shadows.
I am using a HDRI image in the vray enviroment/reflection slots.

I thought that the 3ds max environment background was just supposed to be an image, so why is it reflecting? I have given two pics below, the first is full render with everything on, the second is with the reflection HDRI off, to show that it is not the HDRI causing the reflection.

The affected areas that are bugging me the most are the wheel reflections and the reflection on the bottom of the front bumper. I definately know that it is the environment background causing this as I have rendered with black background and the problem went away.

Am I making some sort of newbie mistake? I’ve never done an empty scene before, there has always been a fully modeled environment


#2

BUMP pls help me


#3

Thanks for the community help! I fixed it myself. I was using a max matte/shadow for the floor. I changed this to a vraywrappermat and that seems to have done the job


#4

Not sure about VRay but I did have the exact same problem using Mental Ray, when you put an image in the Max environment slot and set it to Screen it “reflects” as a flat image so gives the impression that reflective objects are transparent.

After a little searching on here I found that using the environment switcher map in the Max environment slot fixed the problem (basically allows you to set separate maps for background and environment). I don’t know if VRay has an equivalent option (or if the standard Max one will work in VRay) but if it does you’d get a little more control over your environment.


#5

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