I’m at the finishing stage of this scene using 3ds max and vray for rendering. It all looks fine but the image in my environment background (3ds max environment) is reflecting in my scene. How can I stop this? as the reflection looks really fake.
Quick explaination of the scene: 3D car on a flat background set.
The floor is a matte material to pick up the shadows.
I am using a HDRI image in the vray enviroment/reflection slots.
I thought that the 3ds max environment background was just supposed to be an image, so why is it reflecting? I have given two pics below, the first is full render with everything on, the second is with the reflection HDRI off, to show that it is not the HDRI causing the reflection.
The affected areas that are bugging me the most are the wheel reflections and the reflection on the bottom of the front bumper. I definately know that it is the environment background causing this as I have rendered with black background and the problem went away.
Am I making some sort of newbie mistake? I’ve never done an empty scene before, there has always been a fully modeled environment