Turn To gPoly*
No longer works as Turbosmooth doesn’t function above turn to Gpoly…
Not to mention vert weld will kill any performance gained by gpoly…
Seems the only place you can use Turbosmooth is below gpoly which is pointless to a degree as nobody wants to skin the extra verts involved Turbosmooth will generate.
Just wondering what the effect is of adding a Turn To gPoly mod above the base mesh is - then skinning the object and baking the Verts. As the vert order/number will change will this ruin the skinning anyway.
To bang on a bit more would this work :-
Turbosmooth – Off in viewport
Turn to gPoly – Off in renderer