i am pretty lost and don’t know what to do !
when i started learning 3dmax i modeled a fight plane out of boxes and adding meshsmooth to them. after that i did half of the Fiat500 tut.
few months ago i modeled a mini cooper starting from a plane then turning it to an editable mesh and ending up with adding meshsmooth to it.
after that i modeled a plane starting from a plane and turning it to an editable poly and ending up with adding meshsmooth to it.
i found using editable poly eliminates some problems occur in the editable mesh. and also it is easier for me to work with.
when i am using plane method in modeling, i know what am doing and am pretty lost when it comes to splines. well, i can’t work with splines.
some shapes would be easier to model using splines or nurbs rather than boxes or planes. but as i said nurbs and splins are my enemies.
so do you advise me learning splins or just concentrate on the plane>editable poly method ??
any advices would be greatly appreciated.
(this was posted on 3ds max subforum and i moved it to where it belong. sorry i didn’t see this subforum till this morning)