Hi, I know this is very noob question, but I´m really new to zbrush, I read all the post, the practical guide, tutorials, but I still dont understand the process. Can sombebody explain, “in a very noob way”, the process of creating displacement maps for my max models?
As far I now this is the process (taken from a post)
Export the model to max to .OBJ
Import the model to Zbrush2
Paint the displace map
Create AUVTiles for the model
Go to subdivion 1 of the model and press the cage button
*change the V tile = -1 to flip the TIFF, and RGB Offset to -0.5 (taken from another post)
Create the displace map with aditive and smoothUV on
Export the displace map and the model to max
import the model into MAX and add a meshsmooth to the model and a vraydisplacement mod.
Place the .tiff map to the Texmap solt
Play with the shift and amount values
I´m and old max user, but I started to use zbrush 1 day ago, and the interface stills looks very odd to me.