Ok guys, I’ve got some more work done on these, but I doubt I’ll have much time to get things to the level I want till at least mid August.
In the meantime, I’ll post the basic outline that I have, and if you have any comments, and/or questions that you want to have added, let me know. This is all subject to change
Tutorial projects: Taking a 3D scene and adding storm effects.
- Using object/material channels as masks
a. Glowing neon
b. Change neon colour
- Changing the map on the billboard
a. Texture tool
- Adding Depth of Field
a. Depth Blur
b. Using an external z-buffer image
c. Techniques for faking z depth
- Adding Fog
a. Fog tool
- Adding Particle Rain
a. Depth Merge
- Relighting scene to simulate lightning.
a. Shader tool
- Combining individual element layers.
a. PSD Import
b. DF Script
- Velocity blur via krokodove
On the Disk:
- PDF versions of the above tutorials
- HTML versions of the above tutorials
- A sequence of RPF files to use in the above tutorials
- Flows for each of the above tutorials, fully commented
- Tool presets for particle rain, text animation etc.
- A number of preset DF flows for combining layered elements