3D text simulation


#1

Hey everyone! I have a question regarding a job I currently have.

My goal is to get 3D text which I have (Illustrator curves imported as a bevel extruded) to fall onto a ground plane and settle. My gut instinct was to use rigid bodies, but switched to ncloth due to the non-existent caching option. nCloth is taking way too long to simulate, and giving me bad results. I set my text up using the “concrete” preset within nCloth.

Does anybody have any suggestions?


#2

Rigid bodies don’t have caching?


#3

You can use bullet. Either Mayas integrated version or Dynamica.


#4

Where can I download Bullet or Dynamica?


#5

Nope, there is a “Memory Caching” option, but it doesn’t output caching data files.


#6

With nCloth I think the suggested workflow would be that the letters are combined in a one polygon before nCloth simulation. The speed - issues you were having would most likely be solved.

For the Bullet, what version of Maya are you using ? Because bullet is coming as a standard Maya feature since version 2012, if my memory serves me right.

See this ( Maya 2013 docs ):

http://download.autodesk.com/global/docs/maya2013/en_us/index.html?url=files/GUID-9AAEC7C9-CBE3-42B7-8FB5-FE948D822100.htm,topicNumber=d30e535694

I Hope this helps.

/risto


#7

Thanks for your replies everyone!

I actually solved the issue I was having. I originally created the text by using Create>Adobe Illustrator Curve tool. That automatically created my geometry, and it was ALL messed up. Like 6 verts on top of each other messed up. So I reimported the curves only and manually extruded the text, which solved the problem. I re-set up my nCloth with normal settings and it simulated correctly.


#8

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