3d still collaboration - looking for training partners


#61

Had a couple of hours today while the boy was sleeping and there was a raging snow storm outside, so I started on my “male character blank” model; which will eventually be saved out in a neutral state and then developed into the male character from the story. I didn’t get enough time to keep working from the side. Did most from the front and in a user view.

Please excuse the file name. The character concept artwork is from an art exhibition on real life pirates.

Retrospectively, I have way too much detail in the mesh at this point. I think of how I spent my time and a lot was pulling individual verts or small selection sets with soft selection. I probably could have a better base mesh by sticking a bunch of hexagons together. I may play with that. Basically start over. We’ll see.


#62

well what shall we render this in? and how long you want it to take lol:eek:


#63

Hi guys, I’ve read this thread through. Is the project alive? Is something going on?
strange, that you’ve started to develop the characters before the whole storyboard is created. I think you should really prepare storyboard - it will make further work much clear and easier. Example: Maybe we don’t see some character in full length in any of the shots - so why to model his legs? Or the props: there are certain parts of them seen in the frame, so why detail the whole building/item, if it won’t be seen in final movie?
I am 2d artist, have basic knowledge of Maya, Aftereffects, Word :slight_smile:
I suggest to make storyboard.


#64

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