3D Sculpting Workshop - ANIMAL IN REPOSE


#101

Dragons0088: That’s a lot of detail and different anatomy sets you are shooting for there, especially if you are going to tackle a whole body. I have a dragon wip in the pipe myself and I’m telling you: It aint an easy project! As a first project in ZB, I’d personally suggest you try something a wee bit simpler at this stage. If you do stick with it, I’d follow Anands advice and keep the sculpt in as many separate parts as can be defined by being made of different materials at the very least. Cant wait to see your first steps!

AUMAKUA: Looking very good so far! In case you didnt know, I just recently learned myself that Hyenas biologically are considered cat-like (Feliformia) rather than dog-like (which is what I had previously assumed) and their anatomy reflects that a little. Perhaps this helps a wee bit in the next stages. :slight_smile:

SpiritDreamer: Thanks for the insight! That sounds like a wonderful experience. No wonder you can just go ahead and sculpt them so accurately and sensibly. Keep up the great work, I am looking forward to more!

pencil-head: Sweet progress! More of that!

anandpg: I’d like to keep access to the obj limited to actual workshop participants, so I’d rather upload it to you to distribute upon request.


#102

Hey!


#103

TheRazorsEdge: oh, is that so?? good to know that, cause I’ve been using dog’s anatomy sketches as muscles’ reference so far :slight_smile: thank you!

hey iman121, cool work so far :wink:


#104

hey all!

very nice work. looking forward to see some top notch finished pieces.

-r


#105

Thanks…Aumakua…/ Razors Edge…:)…I’m basically just a beginner with this 3d stuff and am trying to keep it simple and enjoyable for myself, so that I don’t lose interest in it…I can see lots of posibilities for it’s use in a 2D and 2+half D format, which is where my interest really are…posters, paintings ect…As long as it prints good, then i’m not really worried about the undelying mesh/wire frame being perfect …which is more the worry of anamators doing anamation, which is not where my interest lies.I find that any problems that I have with a messed up mesh, I can correct while sculpting with the clay and smooth brushes in Z BRUSH 3…A new program that has solved a lot of old problems, and changed a lot of ways of looking at and doing things in 3D…and has also made it posible for people likeminded as me to enjoy this new art producing technology…:slight_smile:

Iman…I like that sloath…Great idea for an animal in repose…seems that they spend their whole life that way…the most reposed animal out there I think.:slight_smile:

Anand, or anyone else who knows the answer,…I have a question and problem with saving the lighting using Z BRUSH on my piece…When I go to RENDER …PREVIEW SHADOWS…and get the cast shadows ect. just the way I like them by ajusting the sliders,…I can’t figure out how to save the ajusted lighting on the FLAT PLANE TOOL that i’m relief sculpting and painting on…When I press SAVE AS, it saves my piece as a tool, but doesn’t save the ajusted lighting that I just worked on getting right, using the RENDER/PREVIEW SHADOWS settings/sliders…Can’t figure it out…:banghead: How to save the lighting on a 3D tool, so I don’t have to keep redoing it every time I start anew.
I have it saved as a DOCUMENT also, with the lighting the way I like it, …but can’t get it to save that same lighting on the 3D TOOL that I am modifying and working on.
Any helpful advice, would be much appreceated…it’s getting kind of frustrating having to redo the lighting everytime I go to work on the tool,/piece that i’m working on…:eek: :slight_smile:
THANKS
Glenn


#106

hi all, fantastic workshop with already very good posts !

For me it’s about time to learn more about zbrush and sculpting, so I hope I’ll get something finished in time.

I’ll give it a try with an ibex. Basemodell done in 3DS-Max.
Now back to my brandnew zbrush book (scott spencer’s new one) and on search for a pose which isn’t to difficult for me.
Reference for this basemesh was a plastic toy ibex (schleich)

c&c more than welcome

First question: Is it recommended to close the gaps, i.e. the eyesocket before exporting to zbrush ?

Chris


#107

Hey Chris, cool start man :slight_smile: actually you don’t have to close every gap in your model to import it in ZB, but keep in mind that in case you’re really excited with your sculpting and wish to turn it into a 3d print, you will have to close every single hole eventually… so, I guess it’s better to do that now :wink:


#108

JUNE 20, 2008

Aumakua …I like your idea with the pups and mother, and am enjoying seeing your process…should turn out GREAT…:slight_smile:
Are you going to have them on an open grassy plane near to the entrance of their den…just curious as to how you have visulized this scene you are creating…Anyway, really looking forward to seeing the progress on it…:slight_smile:

Lots of good ideas and pieces starting to pop up in this workshop, getting more and more interesting by the day…:slight_smile:

Worked on this piece more this morning…mostly shadows around the sea lions and rocks, and put some reflexted color from the water, cast on the rocks to unify the colors in the painting a little more…will put some of the waters color cast/reflexted onto the sea lions also, once I finish bringing the lights back into parts of their fur…I also want colors in the shadows…LOTS of work left to do yet…:slight_smile:


#109

thanks to all!

here’s a update;


#110

AUMAKUA - Thanks alot
SpiritDreamer - They like them, their hands and feets looks very dangerous ,but their face looks very very kind :smiley:
a little update :smiley:


#111

Well, I started the base mesh. It’s not much so far, but getting there. I’ve tried researching topology over the last couple months, but I still worry about it. I feel like it can be such a guessing game sometimes. Right now, I’m just trying to get the topology to flow along major muscle lines. I haven’t done much with the head yet, though… so the topology on there is still rough and needs tweaking. I need to fix the mouth.

 I guess I just worry that trying to follow the muscles will in the end, actually make it worse for animation. Any thoughts on this? Are there definite and different approaches between topology for modeling and topology for animating- or can you have a bit of both? It would be nice if by the end I could try animating it at some point, so am I trying to keep it in the back of my mind- even though my main focus for this workshop is to get more practice with Zbrush and sculpting.

Here are pics, click the thumbnails to see larger view:


#112

Alex - awesome sculpting as always man! looking forward for the final :wink:
kdubayoo - cool choice of animal :slight_smile:
SpiritDreamer - heh, good to see my composition attempt looks nice…
I just combined a couple of photos , one with a mother and a cub, a few others with just some cubs…
Will put these guys on a ground patch as a base for the composition, and would really like to make a 3d print out of this work…so, I should better have 3dprint-friendly geometry
(gap-free models, non weird intersections of surfaces, not too thin parts and such) :slight_smile:


#113

iman121-The sloth is coming along really nicely.Cant wait to see its face

Spiritdreamer-Very nice relief,and beautiful job on the fur

oliveira-Amazing anatomical detail,especially around the head since thats primarily where a gorilla would have different musculature than a human

kdubayoo-I like your base mesh,but do you plan to make new topology for the eyes and snout?

My base mesh,made from zspheres,tweaked a little and now to be retopologized and given proper proportions in max.
Im not too happy with it,and Im thinking of redoing it completely in max


#114

Aumakua…LOL…shows you how much i know about 3d…i never heard of a 3d print…now does that come with the special 3d glasses to view it…:scream:
Where can I see one of these 3d prints, and find out more information about them…really curious.
The prints, posters, ect. that i’ve made from my 3d paintings have always printed great…look just like the image that I send to the printer, and look like oil paintings when printed on canvas using the Giclee method…Anyway, if someone could point me in the direction of a 3d print, i would be really interested to see the diference between it and a 2d print of a 3d painting…:slight_smile:

Oliveira…GREAT JOB THERE…Can’t wait to see the further progress on it. :thumbsup:

FlatulentFuzz…THANKS…:slight_smile: The Z BRUSH program has a dog model that comes with the program…I tweeked it and made a pretty good wolf from it awhile back…posted in my CG portfollio…just thought I would mention that model to you, in case you weren’t aware of it…:slight_smile:
Glenn


#115

Glad you mentioned it. Yeah, I haven’t even touched the topology on the head yet… no eyes, nose, or mouth work yet. Just got it sort of blocked out a bit. I think I’m subconsciously putting it off because I know that eye sockets, noses, mouths, etc. are where I struggle in terms of topology! Lol. I’ve been dabbling at it today here at work during lulls, but I definitely plan to have it finished tonight… fingers crossed.


#116

Glenn, so sorry for not being more detailed… I meant rapid prototyping, using 3d digital models as a guide to make physical models out of several materials using different machines (to 3dprint them ) :slight_smile:


#117

Aumakua: Thanks for your answer concerning the gaps. I thought it could have something to do with generating normal or displacement maps.

Spiritdreamer: Cool technique, like it alot

Oliveira: Wow, very good !

iman121, kdubayoo,flatulentFuzz: good start, keep on…

Chris


#118

wow ! great workshop…really like to scult an animal…im in !


#119

We dont’ want Oliveira in the workshop… he’s too goood :slight_smile: Really great job, thanks for sharing the workflow. I hope to update soon the basic mesh I’m working on. Does any one has son hints for doing “lion” “hair” To sulpt all thos wrinlkes :slight_smile:
Spiritdreamer. Your style is really interesting. I really like how you use zbrush. A very “untraditional” approach
Thanks for this awesome workshop. keep them coming


#120

Hehe, in this case I don’t wanna anyone else here, they are all too good :stuck_out_tongue:

First attempt in zbrush, Thought about rigging/posing my basemesh in max, but I had to urge myself trying it in zbrush.
So I messed around some hours to get used to “things” like masking, transpose, subtools…somehow frustrating, but had some fun too.


Chris