I’ve laid all my UVs out for my character in maya and I then used the 3Dpaint tool to lipstick in the detail around the seams so that I know where to paint in photoshop. It all works fine, but now everytime I save a new scene file the texture map gets re-saved in the 3Dpaint folder of my project, everytime. Is there any way to stop it??
It’s not crucial, just irritating, so I thought I’d ask.