I am doing some experimenting with recreating believable Hubble-like nebula clouds inside 3ds Max and was wondering if anyone can give rough or, preferrably, detailed guidance on how to pull it off.
I searched for months everywhere(!), looking at all available tutorials all over the net and probably best work I’ve found on internet regarding high quality nebula renders is in this video:
P.S. I am familiar with FumeFX and Krakatoa, but my results, although not that bad, are nowhere near renders presented in video above.
Thanks for your attention. Cheers!