3d modeling in Uk universities


#1

I will like to study for university in the uk for 3d modelling using software such as zbrush/ autodesk maya although I cannot find names of universities offering this.

I know degrees typically don’t help in this industry but according to my parents am going to university soo…


#2

I would recommend Escape Studios in London. Courses are typically 12 months or under.
Best part is their industry links to many of the VFX houses in London.

Ethics disclaimer: I’m beginning a 3D course there after careful deliberation.


#3

am looking for a 3d modeling course preferable using maya and zbrush but thx for answering back. i checked the link but am not thinking of going into fx yet :smiley:


#4

I don’t think there are any degree courses purely in modelling, if that’s what you’re after. If you want to specialise purely in modelling, then it might be more beneficial for you to do a degree in traditional arts like sculpture and drawing, and then simply learn the software in your own time. CG degree program’s generally offer a more broadly generalised instruction in 3D skills, so you’d be learning everything from modelling through to compositing. The most respected university for CG in the UK is Bournemouth; the vast majority of my colleagues who studied in the UK went there, and it has a particularly good reputation for graduates with a high level of technical skill. But again, their course covers the entire VFX spectrum, as opposed to just modelling.


#5

As far as I understand, you need to find out what industry you want to be modelling for, film/tv or games. Then choose the appropriate course.
They will all cover modelling and majority use Maya.

Alternatively, if you just want to focus purely on modelling, then self teaching is the best way I’d guess. In that case can’t go wrong with digital tutors or alot of the free modelling tutorials.


#6

Regarding the post above, the game and film industries are not really that massively different anymore, and a lot of artists hop between the two. I actually work with quite a few modellers who previously worked in games. Of course, game engines still limit things like poly counts and textures, so game modellers use a slightly different approach in those areas, but the fundamentals of understanding form and topology are essentially the same. Also, it doesn’t really hurt to have an understanding of the processes used by both fields, since it expands your employment opportunities.


#7

That’s what I’ve been told too, and makes complete sense. Apart from the whole game engine deal which I’ll need to look into myself.

But courses are still divided on industry focus as far as I’m aware.


#8

Yes, that’s a good point about courses. They are generally still divided, for some reason.