thx for all comments, that verry dificult for me to replie cuz i have a very bad english but i’am going to try:
all structure are build in 3D but not the white building, the smoke is a matt work with photo i found on google image, i have make mistake cuz that in reallity a matt painting not really a 3D illustration, but i have a lot of 3D render, many many render, and the water, the smoke, the fog and the light are a matt work not create in 3D because for one frame that not intersting to create that in 3D, for the texturing of 3D model i map with boxmapping or cylindricalmapping, shader was verry simple just reflection no bump. if i thinking that more right to say : 60% timework in 3DSmax, and 40% timework in photoshop.
hope you understand cuz i am so bad in english :banghead:
goodbie