I’ve spent a lot of time with this model, 5th full reconstruction here and easily my 50th sculpt. Hard normals on this render, but I wanted to see how well the AO would look with a harder-edge model…
Model rendered with just an IBL and basic shiny clay-metal hybrid, here:

This is the latest render, turned off all lights but a simple IBL sky light.
Here’s the previous lower-poly render with a crapload of lights, reflectors, and a main sun:

And here’s a previous render of Take 3, Sculpt 118 or something:

Mostly I’d like input on lighting and rendering of an object like this. I’ve done some before, but really want some input on this particular model. What’s a good angle? What’s the most aggressive and dominant? And should I studio-light it, or use volumetric lighting, or perhaps just make it way shiny and paint up some nice textures for it?
Love some feedback. Rip it to pieces.


