3D-Coat 4.8 Released !


3D-Coat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.

What’s New in 3D-Coat 4.8 - Key Features:

  • Possibility to attach Smart Materials to layers!
    Materials managing becomes even easier

  • Smart Materials usage history.

  • Possibility to change resolution of textures, attached materials will automatically be re-sampled!

  • Improved Curvature calculation. This is crucial for Smart Materials to be looking even more realistic.

  • Render scene in Renderman. Yep, you heard it right!

  • Baking Scan. Paint baking depth with brush.
    Now you can define with an ease of a brush stroke how big the depth of scanning will be.

  • New Primitives in Retopo room: cylinder, torus, cube, ellipse, spiral, etc.
    We are getting closer and closer to low-poly modeling!

  • 4K monitors support. Now UI elements and font size will automatically fit your screen resolution.

  • Proxy Slider. Set your proxy degree with an easy slider movement.

  • Rotation mode quick switch - around Y or free rotation. See navigation panel.
    Need both modes at hand? Now you have the quick swap.





how about an update on steam?
…oh I see,it just updated automatically


[11.10.2017 4.8.04[/b]

  • Fixed problem of baking sculpt shaders to paint room
  • Fixed problem of texture preview when you edit shader.
  • Bake menu in Paint room. It allows to drop paint objects to Sculpt room, modify there and bake normal/other maps back on paint object.
  • Plane tool in paint room works correctly with normalmap layer.
  • Sticky kays activation time increased to prevent false sticking.
  • fixed problem of very long importing for PPP in some cases.

23.09.2017 4.8.03
Cubemapping for smart materials on textures in correspondence with normalmap, not just with geometry like before. It leads to more accurate mapping if normalmaps used.

  • Correct import of envronment maps restored.
  • Distortion of alpha removed when applied to very distorted area.
  • Sharper mapping of materials in UV mode.
  • UI in bigger size cleaned up.

    20.09.2017 4.8.02
    - Space panel text recovered
  • Japanese fonts corrected again
  • Correct booleans with flipped objects
  • Dropdown arrow in materials window (and other) recovered
  • little tweaks to make medium/large UI modes to be correct.

18.09.2017 4.8.01 [should be stable]

  • New set of smart materials!
  • Bump for materials is now pen radius independent! It correctly depends on material scale.
  • Much better folders UI
  • better PLY support (import meshes that contain UV)
  • Edit Scene Scale in retopo room
  • Correct show/hide start menu, scaling Start menu in correspondence with screen resolution.
  • Correct bias for wireframe of primitives
  • Correct UV-ed faces subdivision in retopo room.
  • Correct default parameters in Wrap/Axial tools.
  • Recovered Fit tool.
  • Added the outer radius into retopo torus primitive.
  • Camera Snap Settings
  • Store last transform for the materials
  • Fixed Scratches2 tool
  • Correct Japanese font
  • Ptex-related crashes fixed.
  • Renaming shaders in RMB menu
  • Fixed problem of long droplists/menus with scrollers.
  • If by some reason cache information is lost, you will be warned during the scene loading.]([b)