3D-Coat 4.8 Released !


#1

3D-Coat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.

What’s New in 3D-Coat 4.8 - Key Features:

  • Possibility to attach Smart Materials to layers!
    Materials managing becomes even easier

  • Smart Materials usage history.

  • Possibility to change resolution of textures, attached materials will automatically be re-sampled!

  • Improved Curvature calculation. This is crucial for Smart Materials to be looking even more realistic.

  • Render scene in Renderman. Yep, you heard it right!

  • Baking Scan. Paint baking depth with brush.
    Now you can define with an ease of a brush stroke how big the depth of scanning will be.

  • New Primitives in Retopo room: cylinder, torus, cube, ellipse, spiral, etc.
    We are getting closer and closer to low-poly modeling!

  • 4K monitors support. Now UI elements and font size will automatically fit your screen resolution.

  • Proxy Slider. Set your proxy degree with an easy slider movement.

  • Rotation mode quick switch - around Y or free rotation. See navigation panel.
    Need both modes at hand? Now you have the quick swap.

//youtu.be/czTH6oRFCuE


#2

100$ OFF PRO LICENSE TILL OCTOBER 10


#3

how about an update on steam?
…oh I see,it just updated automatically


#4

[11.10.2017 4.8.04[/b]

  • Fixed problem of baking sculpt shaders to paint room
  • Fixed problem of texture preview when you edit shader.
  • Bake menu in Paint room. It allows to drop paint objects to Sculpt room, modify there and bake normal/other maps back on paint object.
  • Plane tool in paint room works correctly with normalmap layer.
  • Sticky kays activation time increased to prevent false sticking.
  • fixed problem of very long importing for PPP in some cases.

23.09.2017 4.8.03
-
Cubemapping for smart materials on textures in correspondence with normalmap, not just with geometry like before. It leads to more accurate mapping if normalmaps used.

  • Correct import of envronment maps restored.
  • Distortion of alpha removed when applied to very distorted area.
  • Sharper mapping of materials in UV mode.
  • UI in bigger size cleaned up.

    20.09.2017 4.8.02
    - Space panel text recovered
  • Japanese fonts corrected again
  • Correct booleans with flipped objects
  • Dropdown arrow in materials window (and other) recovered
  • little tweaks to make medium/large UI modes to be correct.

18.09.2017 4.8.01 [should be stable]

  • New set of smart materials!
  • Bump for materials is now pen radius independent! It correctly depends on material scale.
  • Much better folders UI
  • better PLY support (import meshes that contain UV)
  • Edit Scene Scale in retopo room
  • Correct show/hide start menu, scaling Start menu in correspondence with screen resolution.
  • Correct bias for wireframe of primitives
  • Correct UV-ed faces subdivision in retopo room.
  • Correct default parameters in Wrap/Axial tools.
  • Recovered Fit tool.
  • Added the outer radius into retopo torus primitive.
  • Camera Snap Settings
  • Store last transform for the materials
  • Fixed Scratches2 tool
  • Correct Japanese font
  • Ptex-related crashes fixed.
  • Renaming shaders in RMB menu
  • Fixed problem of long droplists/menus with scrollers.
  • If by some reason cache information is lost, you will be warned during the scene loading.]([b)