3D Artists


Eurocom is one of the world’s leading independent games developers and has been around since the early days of console games. Now in our 18th year, we are a successful, growing business with a strong and stable foundation for future development. We have over 200 staff based in our Derby studio, working on multiple projects across Sony, Microsoft and Nintendo platforms, and PC.

Eurocom have developed numerous titles to date, most recently Ice Age 2: The Meltdown, Batman Begins, Predator: Concrete Jungle, Robots, Spyro: A Hero’s Tail and Athens 2004, and there are many more in the pipeline.

We are continuing our search for:

3D Artists (Environment Artists inc. Lighting):

[font=Arial]We are looking for a number of environment artists to model, texture and light 3D environments and to model and texture additional props for environments. The ideal candidates will possess 3D modelling skills, including detailed buildings, vehicles, props, weapons, etc. and knowledge of lighting techniques such as setting up lighting rigs, rendering attributes for in-game scenes, static images, cinematics and presentation materials. Applicants must have an intermediate to advanced level of knowledge using Maya/Max and Photoshop. Knowledge of ZBrush and procedural geometry generation packages such as XFrog is desirable, as is knowledge of shader creation and techniques. Applicants should be able to demonstrate a strong artistic background, though not necessarily academic.[/font]

Please note that increasingly on the next generation projects, artists are specialising in particular areas of the process. This means that you may be very talented in ‘just’ one of the areas mentioned above. If this is the case, please don’t be put off applying – we would like to hear from you.

Technical Artist:

[font=Arial]We are seeking to appoint a technical artist to sit in a role between the programmers and artists investigating and solving problems of an art-related nature as they arise and working on more technical areas of art production, special effects, scripts and cut scenes. The technical artist will also be charged with investigating new techniques and methods and how they can be applied to a production environment. This role requires previous experience of game environment technical issues such as portalling and level of detail and an intermediate to advanced level of knowledge of Maya/Max and Photoshop. It is desirable for applicants to have knowledge of normal, specular and bump mapping techniques, shaders, CG and other next gen techniques, experience in creating particle systems, special FX and scripts and knowledge of advanced lighting techniques such as global illumination, radiosity and ambient occlusion mapping, as well as a practical knowledge of MEL/MAX Scripting or Python.[/font]

Full job descriptions can be viewed on our website http://www.eurocom.co.uk.

We offer a competitive salary, plus discretionary bonuses, and an attractive benefits package.

We encourage all job applicants to apply online via our website. However, if you are unable to apply online or you prefer not to do so, an application form can be downloaded from our website and completed electronically or by hand and sent by e-mail or post. Alternatively, telephone us on +44 (0)1332 825100 to request a form.

Strictly no agencies or freelancers please.


This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.