3D artists Making money on the side...Tell us your ideas..


#212

I don’t have any info from the seller standpoint, but I buy 1-3 vehicle models from there about once a month. Usually from Humster3d.


#213

I would think “agents” might be a great way to make money. Have you had experience with agents? I’ve done sales reps type folks where I pay them only in commission and they find folks but a real art agent for big accounts I have not done.

Any ideas?


#214

Most of the top illustrators I knew in the US moved away from reps and agents as they were becoming too expensive. Many of them to my disappointment have left illustration since the race to the bottom prices crept in and are now just creating websites and branding packages for people.

What helps me is to align with entrepreneurs, small businesses, engineers and technical experts that need graphics and animations for their reports and proposals.


#215

effectively, I’m working with agents, and they cost 25 per cent of all the assignments…ok ok… But they are (in theory) searching work all the time, and , in fact, get better deals than me, when I negociate directly… And also, I devote all my time drawing, and making 3d, and don’t want to spend time searching work,… So, one in one another, I found them really useful, since 30 years… But of course, if you go “alone”, you earn 25 % more!!
seriously, having the talent to draw, AND to sale, is unusual, really!!!
about ten years ago, all illustrators, we though that the web was going to allow to work with on line portfolios, without representative… right now, I found that it doesn’t turn like that at all, but who knows? maybe later… actually, for a client,(editors, advertising agency) , searching on the web is really complicated… I think, how to say… too much good art, too much bad art…


#216

finding reliable trustworthy talent is anything as well…you get what you pay for


#217

I’ve got some free time, maybe i can help? :wink:


#218

That would be awesome. Feel free to PM me and we can talk more.
:slight_smile:


#219

Advertise your 3D models on artisgl.com for free!

Artis Graphic Laboratory can help you.

Publish your models on atisgl.com, give your price and link it to your marketplace, allowing thousands of artisgl.com visitors to see your ALIVE models instead of screenshots, pictures and descriptions.
Using this free service is very easy by following steps below:

  1. Register at artisgl.com.

  2. Download free ArtisGL 3d Publisher from Windows 10 store.

  3. Launch the application and import your 3D model.

  4. Edit your 3D model if necessary, put it in different environments, create views and appearances, show wireframes, adjust properties such as opacity, shininess, color, emission, reflectivity, etc.,

  5. Publish your model to the artisgl.com portal, mentioning price and link where this model can be purchased.

  6. Access your published 3D models any time and make any changes.ArtisGL is secure and it does not store original 3D data on the website. 3D models are encrypted and optimized for the web.

Do not hesitate to contact us with any questions,
Good Luck!

https://artisgl.com/


#220

It shall not die! lol


#221

Hey guys…I just wanted to add some news.

I officially made over $100,000 net this year on Fiverr. That is just one site.

Look guys there are tons of ways to make money online and I think you can do it…especially you more talented people. There are now 1000 and 1 ways to do it.
Free yourself!

Create something and sell it. Start brainstorming what you can sell and where to sell it. Share your success stories and keep folks energized.


#222

Would anyone be interested in following a video blog that I create showing you start to finish how I create a business from scratch and see if it makes money?
I will post it here as a video diary. Please let me know.


#223

I would be very interested.
I really need to stop working 16 hours a day.
I have never thought that Fiverr could be so lucrative business.


#224

What’s your account there ?


#225

I’m curious. The majority of jobs on fiverr are under 30 bucks, and then there’s a 20% cut. Assuming you were an outlier making an average of $100 per job after the cut, you’d still have to finish 1000 jobs a year - that’s an average of 2.7 jobs finished per day if you don’t take any days off. What’s your price per job and turnaround running at?


#226

My average is about 35-100 USD a call and we do about 100-135 calls a month. We do anywhere between 30-40 a week. It breaks down pretty good. We work 2 days a week. So just have 2 big work days to create videos for folks. But we make sure to keep jobs simple, fast and moving quickly. Nothing special.

My turnaround is 10 days but we charge extra if someone wants them done more quickly.

[quote=]I would be very interested.
I really need to stop working 16 hours a day.
I have never thought that Fiverr could be so lucrative business.[/quote]
To be honest I don’t think it is as lucrative as it once was. It is a lot harder to build your business. For us, we came in at the perfect time. Still worth a shot. Just make sure to price for your time.
That is why now I’m trying to expand my business to get off of Fiverr.com. I’m building a media company. Videos for business, educational videos/music, comics/movies. One will fund the other. I’m trying to record me doing it from scratch for you guys.

You work 16 hour days? That is hard to do. What are your skill sets? Maybe I can offer you a consultation. I’ve helped many people turn their skills into a job. I’m on my 4th person now that I have helped get free. Let me know and I can evaluate it for you.


#227

I work the past 20 years as a 3D generalist for an advertising company, focusing mostly in technical presentations and arch-viz.
I also take a lot of side jobs of my own. The last couple of years I am trying to build a passive income by publishing after effects templates on Videohive but I have very limited time for this .
I would be happy if I could earn 35-45K a year by working just 8 hours a day.
My personal portfolio: www.sotto3d.com
and my Videohive portfolio: https://videohive.net/user/sotto3d/portfolio

Have a look and please let me know what you think.


#228

If you’re doing 2 days a week, that’s 15-30 finished jobs per day. If you’re pounding it out over a 10 hour day then that’s a finished job every 20-40 mins, minus communication time with client. I can potentially see how that’d work so long as the tasks are template based and require little/no rendering. Is that how it breaks down?


#229

So here is my usual schedule.

Monday and Friday
Get up at 10:00
I prepare scripts for the day 1 - hour
I will edit and render the videos from the previous work day - 4 hours
Then my wife and I record videos - 1-3 hours depending on complexity

We keep videos real simple. One video we can record in about 5 minutes. I upload to my computer, remove noise, green screen and add background and it takes less than 5 minutes. Then hit render.

Trick is to keep things really, really simple and in the more complex areas use macros and templates.


#230

[quote=]I work the past 20 years as a 3D generalist for an advertising company, focusing mostly in technical presentations and arch-viz.
I also take a lot of side jobs of my own. The last couple of years I am trying to build a passive income by publishing after effects templates on Videohive but I have very limited time for this .
I would be happy if I could earn 35-45K a year by working just 8 hours a day.
My personal portfolio: www.sotto3d.com
and my Videohive portfolio: https://videohive.net/user/sotto3d/portfolio

Have a look and please let me know what you think.[/quote]Looking at your Arch-Viz work I would start creating some pre-made assets for UE4 marketplace, Unity Marketplace, Realusion, CGtrader, Daz and Poser. Make a house, a room, a city block, storefront. Choose different houses and street blocks from different countries. Post-apocalyptic scenes that they can be uploaded into a game engine and ready to go. Try at least one and then from there see how it sells.

I’d concentrate in areas like Daz and UE4 marketplace. Maybe even Poser and Reallusion where you know folks don’t model. I’d really avoid Turbosquid.


#231

I don’t have idea. Please give me some advice please