When I try to render an object in Maya with a 32-bit .tif displacement map (RGBA, not B+W) extracted out of Mudbox 09’ I get the following error:
// Error: (mental ray) : …displacement_normal_test/sourceImages/slimeBall32Disp_v3.tif: file format subtype or version not supported //
If I try to convert that same .tif to a .map with imf_copy, I also get a similar error (unrecognized file type).
If I take that .tif into photoshop and save it back out with no LZW compression, Mental Ray renders it just fine.
Is there a hidden option somewhere to turn off LZW compression by default?