Hi,
I’m new to the forum, and look forward to joining the community, and possibly take part in some challenges. But in the mean while, I have a question to ask, is 3 days long enough to create a fully rendered cinematic from scratch? (Models, textures, lighting)
If so what is an efficient way to model, unwrap, texture, light, rig, animate, and then finally compile into a single file?
I have a technical test coming up and was wondering if 3 days is enough to complete such a task.
My strength lies in rigging mainly, I’m a bit slow at modeling, unwrapping, and texturing.
Any suggestions?
Edit: Not sure why my second post isn’t showing up so I guess I have to edit my first post.
First off, I actually already underwent the test before posting this thread, I was trying to gauge if it was possible to do a scene in 3 days because the test duration was 3 days, and as such, I was not able to finish.
I was planning on adding as much detail as I could, but I should have known better that it would not have been enough time for me to do such, I guess this is where experience comes in.
Anyway thank you for the replies, they were helpful and will help me in the future.
If anything it was a good learning experience for me.
/Edit

