Great to hear that.
I am also close… few more hours, and I should be done.
3 Day Cinematic Challenge! ICE, Chris Bischoff - DIGIC on a shoestring budget!
Cool! How many shots you guys got? I have 16, and 5 more to go. I may have to redo the edit in order to get away with the unfinished shots. 
ok guys - Im rendering from Final Cut now - but Im gonna crash and upload it in the morning!
Its been a wild one! Cant wait to see what you came up with!
I’ve decided not to go to bed, until I am done.
So close… so far… 
Anyway, great you got it to edit part (I am still rendering some parts).
Can’t wait to see your work Pyke.
OK guys - here it is.
Had to do some editing around, and the last shots are a little rushed…but the general idea is there and thats what counts!
The ‘ice/snow’ theme did kinda get lost along the way - but hopefully you can see that its snowing…or was snowing…there is some sort of cold snow in the scenes. 
I learned a ton - specifically in After Effects. I know that I pushed the DOF and CA too far - but this was really an experience for me in seeing how those things work, so they tended to be turned up to 11.
I also had fun with the sound - easily my favorite thing to do!
Great looking, and congrats on finishing it. Some of the shots are incredible.
What bothers me most (but it’s a just small thing) is that the main hunter should have fallen faster (with much more weight) at the beginning.
Far more complex then what I did.
I hope, soon, you will share making off.
Oh yeah - there are some serious weight issues. That sequence did bother me, but time moved against me! I suppose I could have fixed it in post…
If you have any specific questions, just ask. 
That is very, very impressive!! Loving it! When the good guy transform in the futuristic Soldier and simply shoots the Zombie down, I said “Abgefahren” out loud (German word for ace or wicked).
Detailed environments, action sequences, cloth, animated crowds, rigid body simulations, 3 days = :surprised
Very nicely done, I enjoyed it!
How much animation was keyed and how much was from mocap databases if you don’t mind me asking?
Well, I really like for the first challenge how you did woods. While watching making of, I saw you used some splines, and helix type of spline, and projected wood texture on that, but then again, I think you didn’t projected the whole image, just a trees.
I am very interested in a way how you do that, how you combine all those projected stuff, what is your vray render settings, and compositing settings.
Sorry for this much question, if you’re too busy, don’t answer, but I won’t stop hoping that one day, you’ll do a complete tutorial on that. 

Pike…
Ok that is all for SPRINT I
FXWARS 41- 3 Day Challenge: Post your FINAL entry
This is great work, please do post it in the Voting thread. I am going to promote it today,
Do you have any advice for working with mixamo and max, like converting it to biped / cat?
Or do you just catch the fbx as is? Did you apply props afterwards or were they skinned?
I have never worked with mixamo, and my animations skills are… uh… non existent…
Its all from MIXAMO, which uses a mixture of keyframing and mocap. You get really nice and clean files from them, so they are a pleasure to tweak and work with!
I prefer to use the straight FBX motions from them, because you retain all of the finger movement (BVH loses it - although I havent tried CAT). But I’ve had a few occasions where I’ve needed to use them on a BIPED, and MIXAMO’s Biped script works really well. Some issues with skinning around the wrists and fingers - but you can always repaint those weights. Its not 100% done - but its like 80% of the way there - which can be a good day or 2 of time!