3 Day Cinematic Challenge! ICE, Boban Krsmanovic - Hybrid


#7

Cool! Has a very neat Tomb Raider vibe to it.


#8

Love the atmosphere. Great going!


#9

Im going to have to try the god rays next challenge!


#10

Just some info:

Finished 90% of animation, but I stuck at rendering. Snow shader that I saw from some tutorial is great, but it kills render, so I have to think something.
Either, I’ll make snow shader much simpler, render in more passes, either I’ll render in scanline… gotta think of something.


#11

I love that you are thinking out of the box! Im also having to edit around some choices I made, and am going to do a matte painting shot with camera projection instead of my big awesome opening…but thats the point!

Looking forward to it man!


#12

Thanks mate.
I’ve succeeded optimizing the scene, and I think, I’ll be able to finish on time (unless, some unpredicted circumstances occur).

However, what I do, is MUCH simpler then what you and Red Cigarette are doing.


#13

You probably shouldn’t have written that.

btw, very interested in seeing an update.


#14

Thanks mate.
I wanted to send some updates, but then again, I’ll loose some (precious) time while converting… uploading…
I expect… 5 to 10 hours from now, I’ll have everything ready… I hope I am not wrong.

HAH… true :slight_smile:


#15

Just only this… just only that…


#16

Finally done!

Here it is:

//youtu.be/5z1s27Uq2Kw

Credits:
3D Model - Predrag Krishan
Music - Andrew Gerlicher and Jake Faun
Rock model made by this script

Hope you like it. :slight_smile:

:beer:


#17

Haha loved the ending mate. Congrats. Great job in finishing this one :slight_smile:


#18

Thats awsome dude!
And did you render with sss? :argh:


#19

Ha! Really like it! I love the ending. :smiley:

The render looks nice and clean. Mine looks like it was shoot by a drunk person with a broken camera… :smiley:


#20

Thanks a lot guys. :slight_smile:

@Molte
Yes, it was a vray fast SSS2. I haven’t tweaked it much because of time, and because I’ve read somewhere that the power of SSS can only be seen when rendering in gamma 2.2 (linear workflow), and I didn’t rendered that way.

:beer:


#21

Did you have a farm? I’m impressed you were able to render that so quick.

I’ve been thinking about how I can render sss in the box, next weekend,
or if I can do something smart in that area.

ps.

This would have been the perfect place to use the wilhelm scream, or a pitched up variant.


#22

No mate, no farm, just one intel i5.
There’s really nothing special in renders, I even didn’t use GI, just a technique I described on the previous page (for a global diffuse light and shadows I used vray ambient light, and within that light, I placed a vray dirt map (that way, the scene is equally lighted from everywhere, and have diffuse (AO) shadows), that’s kind a faking of GI, and a few lights more, both vray, both standard.
Other vray settings - by default.

As for the SSS. Well, in my humble opinion SSS is great, but often people think that can replace bad texture. I think the texture of the skin is many times “underrated”, and I would rather choose good texture with default scanline material, then bad texture and best SSS settings ever.
Just my opinion, I am not very experienced with that stuff.

I can share some scenes if you want, but without textures, because they are big, and my upload sucks.

Hope that helps a bit.

Actually, I’ll show you right now, in some simple scene:

Here it is… pretty much the same lighting, as in the scene (3ds max 2011).

Open a scene, and render.

As for the outdoor scene, it was even simpler (without volume light), and faster to render.


#23

Great work! Loved how the whole Trailer seems pretty epic and then she simply steps and falls off the ledge. :applause:


#24

Nice work man! Great ending too.

Was this all keyframe animation? Or did you use some mocap data for all the flipping and kung fu stuff?

Really impressive!


#25

AHAHAHA!!!
You made my morning funny!
Great!

+1
About the farm, you do know Boby very well, he is THE MASTER of super fast scanline rendering!


#26

Hey mate, I thought it was obvious I’ve used mocaps, because these are mocaps that came with 3DS Max (samples disk). :slight_smile:
Keyframed was only idle, opening eyes, and quick slide wich is then mixed to mocap “cliff falling”.

@Okminiun
Thanks mate… but far from master… and these days I only use scanline for effects passes, I am mostly using the technique I described above.