Cool! Has a very neat Tomb Raider vibe to it.
3 Day Cinematic Challenge! ICE, Boban Krsmanovic - Hybrid
Just some info:
Finished 90% of animation, but I stuck at rendering. Snow shader that I saw from some tutorial is great, but it kills render, so I have to think something.
Either, I’ll make snow shader much simpler, render in more passes, either I’ll render in scanline… gotta think of something.
I love that you are thinking out of the box! Im also having to edit around some choices I made, and am going to do a matte painting shot with camera projection instead of my big awesome opening…but thats the point!
Looking forward to it man!
Thanks mate.
I’ve succeeded optimizing the scene, and I think, I’ll be able to finish on time (unless, some unpredicted circumstances occur).
However, what I do, is MUCH simpler then what you and Red Cigarette are doing.
Thanks mate.
I wanted to send some updates, but then again, I’ll loose some (precious) time while converting… uploading…
I expect… 5 to 10 hours from now, I’ll have everything ready… I hope I am not wrong.
HAH… true 
Finally done!
Here it is:
Credits:
3D Model - Predrag Krishan
Music - Andrew Gerlicher and Jake Faun
Rock model made by this script
Hope you like it. 

Ha! Really like it! I love the ending. 
The render looks nice and clean. Mine looks like it was shoot by a drunk person with a broken camera… 
Thanks a lot guys. 
@Molte
Yes, it was a vray fast SSS2. I haven’t tweaked it much because of time, and because I’ve read somewhere that the power of SSS can only be seen when rendering in gamma 2.2 (linear workflow), and I didn’t rendered that way.

Did you have a farm? I’m impressed you were able to render that so quick.
I’ve been thinking about how I can render sss in the box, next weekend,
or if I can do something smart in that area.
ps.
This would have been the perfect place to use the wilhelm scream, or a pitched up variant.
No mate, no farm, just one intel i5.
There’s really nothing special in renders, I even didn’t use GI, just a technique I described on the previous page (for a global diffuse light and shadows I used vray ambient light, and within that light, I placed a vray dirt map (that way, the scene is equally lighted from everywhere, and have diffuse (AO) shadows), that’s kind a faking of GI, and a few lights more, both vray, both standard.
Other vray settings - by default.
As for the SSS. Well, in my humble opinion SSS is great, but often people think that can replace bad texture. I think the texture of the skin is many times “underrated”, and I would rather choose good texture with default scanline material, then bad texture and best SSS settings ever.
Just my opinion, I am not very experienced with that stuff.
I can share some scenes if you want, but without textures, because they are big, and my upload sucks.
Hope that helps a bit.
Actually, I’ll show you right now, in some simple scene:
Here it is… pretty much the same lighting, as in the scene (3ds max 2011).

Open a scene, and render.
As for the outdoor scene, it was even simpler (without volume light), and faster to render.
Great work! Loved how the whole Trailer seems pretty epic and then she simply steps and falls off the ledge. :applause:
Nice work man! Great ending too.
Was this all keyframe animation? Or did you use some mocap data for all the flipping and kung fu stuff?
Really impressive!
AHAHAHA!!!
You made my morning funny!
Great!
+1
About the farm, you do know Boby very well, he is THE MASTER of super fast scanline rendering!
Hey mate, I thought it was obvious I’ve used mocaps, because these are mocaps that came with 3DS Max (samples disk). 
Keyframed was only idle, opening eyes, and quick slide wich is then mixed to mocap “cliff falling”.
@Okminiun
Thanks mate… but far from master… and these days I only use scanline for effects passes, I am mostly using the technique I described above.