I was wondering if there’s a different approach to animating in 3d. I’m used to animate in 2d where I draw the keyposes first and if they’re OK I’ll make the inbetweens.
Last year Kyle Balda from Pixar was guestspeaker at my college and he explained how he’d animate a walkcycle. First he would make sure the up and down movement was right and then he would pay attention to the sidewards movement of the hips. In this stage the character would just go up and down and he wouldn’t worry about the legs and arms. And finally he would animate the legs and arms. This is a different approach to 2d animation.
How do you guys animate in a 3d program?