I have this problem: I want to add DOF effects to a Max scene with Combustion 3. This scene has a lot of trees, so I have to use planes with a tree photo for diffuse and an alpha channel for them.
The problem comes when exporting the rpf files to Combustion (with all settings correct, I think) and applying DOF effect, because the zdepth channel doesn’t recognize the alpha channels from tree objects and displays them like opaque planes. So i can’t apply the DOF correctly through the trees. I’ve been looking for some answer in this forum without results, so excuse me if there’s one and I didn’t see it.
Greetings to all, I’m new in these forums. And thanks for your help.