Hi all.
Is just me?? or sometimes if you add a 2D motion vector pass to a render layer, the output render for that layer will be 0.2 frames slipped out of place… if you make a render for frame X it will do a render for X.2
I’m in a hurry so I had to add the same vector pass to all other layers to match things up but would be nice to know the right way to deal with this… Anybody with the same problem??