Hi everyone! I’ve just finished my Computer Science degree in 3D Modelling and I’m unsure which direction I should take in terms of progression.
I’d consider myself as competent when modelling accurately in 3D and somewhere between beginner and competent with texturing. But what now?
There so many things I need to improve on it hurts my head. High/low modelling, sculpting, pipeline work, lighting photo-real/stylised texturing and so much more.
These are things I can learn using tutorials/books/practice but what I’m really lacking in is traditional art skills. I’m alright with a pencil and and I practice everyday but I don’t really know “what” to practice anymore. I’ve been working with gestures and I think I’m getting ok, but is this what I should be doing?
I want to learn the 2D side to help with my 3D work, but Im not sure if this should be my priority or if I should be modelling everyday instead - 3D asset modelling is what I want to do.
My head’s so full of zBrush/Maya/Modo/Poly’s/Sub-D/Layout/Composition/Lighting/Texturing/Form I think it’s going to explode 
Thank you,
James