25 year old chasing his dream


#21

People are mentioning the “backdoor” to the indutry, here’s my suggestion about that.
check out companies that just do outsource work for videogame studios. There are starting to be ALOT of compnaies that do this now with all the next gen stuff being so complicated and the work is pretty simple, so it’s much easier to get work. I’ve been doing freelance work for Liquid Development lately.

there are a few others out there…check on gamasutra.com…i think they have quite a few of these outsource companies listed.

It’s definitly a good way to get a start out, and later on, pick up some good money on the side of your job at a video game studio.


#22

I did a course at MDS here in New Zealand.

Most of us who did the course were in our mid twenty’s or older & all of us where very passionate about making games.

I left school at 17 & did 1 year of a 3 year handdrawn animation course, simply I got sick at the end and my wrist still cracks from all the over use with the pencil.

Next I went on to do a Multimedia course and as explained before it only touched on 3D, I pretty much blew off my other work to continue the 3d portion and missed out on alot of the “credits” the course actually offered. So it was a failure it that sense, but I realised my passion for 3D and realised that with my video gaming addiction the two could meet in a wonderful symetry. ( cheesy I know )

I then spent three years with nothing to do and no direction, the course wasn’t available so I spent alot of time in crappy jobs, including cleaning toliets ( yeah crappy ). That of course changed when this course was started.

Doing the course was the best thing I’ve ever done & we have a great game demo to show the level of skill. While I mainly worked on the UI ( Renderware maestro is horrible ) & AI pathwork I did end up creating in game objects and worked on the terrain fixing problem area’s & adjusting value’s to get better results.

I got a pretty Diploma out of it, but the best thing was the experience & working in what was very close to the real industry environment.

Goliath was our result & we’ve won some awards. A mention on Gamasutra & won a place with the IGF competition.

Make sure to follow your dream, good things can happen if put in the effort.


#23

I’ve been making games for 10 years and can’t seem to get out of it… ahh… :banghead:


#24

hahaha, that’s so funny. there ware SOOOOO many people around here that would love to have that be thier problem


#25

:wink:
The grass isn’t always greener…
It’s damn hard, unrewarding work at times.


#26

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