2 sided meshes


#1

I’m creating a character with some clothes floating in the air, and I’m having a problem cause Zbrush only renders one side of the mesh, so if I place the camera in the oposite side those clothes become invisible.

Is there any way in Zbrush to activate a 2-sided view of the mesh or to flip the poligons so it renders the oposite side?


#2

Tool > Display Properties > Double will activate double sided display mode of polygons. It does not change the actual geometry.


#3

Yeah, that’s what I wanted. Thanks for the reply.


#4

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