2 sided meshes


I’m creating a character with some clothes floating in the air, and I’m having a problem cause Zbrush only renders one side of the mesh, so if I place the camera in the oposite side those clothes become invisible.

Is there any way in Zbrush to activate a 2-sided view of the mesh or to flip the poligons so it renders the oposite side?


Tool > Display Properties > Double will activate double sided display mode of polygons. It does not change the actual geometry.


Yeah, that’s what I wanted. Thanks for the reply.


This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.