Hi, i´m make a rig for a character, using to many armatures. The armatures are amazing!!, but i dn´t know if is possible to use a doble channel control (like pitch and heading when you press de r key in the center of the edit sphere) with a single button.
To modify a bone or other object with the controller drag, you can assign, what channel do you want to use with any of the muse keys, but, exist any channel that make reference to the ‘r’ or ‘m’ manipulator (2 channel controler)¿? :shrug:
My second question is if is possible create a expression controled by an armature, to control (by double click for example) the rotation or pos of a channel??
In my case, i wont to reset the rotation of an object (p:0, h:0, b:0) when i do a doubleClick on a control. How I can do??, its possible??
Thanks
