I could use some feedback on the material. I’ve got two Mia shaders, one for the copper, and one for the wood. They’re mixed together, and the mask splits them apart on the mesh. I plugged the result of the color mix into the surface shader of the SG, but I don’t think this is the best way to go about this. I cant really get away with just cutting the mesh in half, as it messes up the shape of the hull, so I think I have to use some kind of mask.
Things are pretty sloppy, and I've got a lot of evening up to do. (story of this model so far).
click for fullsize
[[img]http://media.use.com/images/s_1/dd537a24a1abebe0ee26.jpg[/img]](http://www.use.com/showoriginal.pl?set=dd537a24a1abebe0ee26&p=1)
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Hi Aj
This is another great thread here and a good learning curve for me as i am a Maya user.
the Details in model is stunning.
Just have a question as i didn’t use this mask technique above and i have seen many artist use masks in texturing but it just go above my head.could you explain this a bit how you are using this in texturing.
Thanks
Dushyant

I donn think i am sir here where there are so so many Artists doing some Epic work.











