@Mario: Thanks for the kind words! Yea, I’ve defiantly gone a few weeks here and there without even touching the model. NURBS would really be the best way to go about this, but I had some weird issues trying to get the arrays of NURBs planks to deform smoothly over the NURBS deformer.
Here is a guy who’s using a CAD program to model a similar ship, and its nuts how sharp things look.
http://modelshipworld.com/index.php?/topic/1124-hms-pandora-1779-in-3d/page-3
(I think you might need to setup an account to see the images.)
@Andre: Thanks again for having a look Andre! As I’ve said many times before, your work has been a huge inspiration to get me to add more detail to my own work, so I greatly appropriate you continuing to take time to comment.
My computer is pretty slow, so I usually go between 1 and 0 on the deformer, and do the whole thing in parts. I’ve got it split into 12 segments, and the whole thing takes around 20 minutes to deform all the frames. The green selected mesh on the screen grabs in the base pose, and the white mesh is the frame deformer. I’ve got a blend shape setup between the two. I’ve been using a wrap deformer to bind the frames to the deformer. I’ve also got a lattice setup on each pair of frames below the wrap deformer, and I hope to use that to get rid of the shearing from the wrap deformer. I think I can also use the lattice to clean up any wobblyness.
@Pixanaut: Thanks man! Lol, at this rate, this really will take around 100 years to finish. I think I started this around 2008. Its nearly 2014 now, and I’m only a tiny fraction of the way done.
Sorry about taking over a month to reply. I really dont like posting and bumping the thread without new images.
I’ve been trying to be more disciplined about my modeling, so I’ve been trying to stick with a top down approach. I’ve keel (sort of like what a spine is to a book) laid out, and have been working my way up from there. Things are still crazy wobbly. My hope is that once I get the mesh for the deformer worked out, I can use the sculpt geometry tool to really smooth things out. Right now, I’m still adding loops and changing things up, so the shape is always shifting a little.
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-AJ