@Goran: Thank you sir! :bowdown: Cheers from America!
@Matt: Lol! I’m leaning towards Thunderer right now I think. The figure head will be Zeus, and I think I’ll put a few thunderbolts in his hand. But yea, my rig is a mess. I haven’t put any other ropes in yet because I want to make sure all is well and it wont break. I think the scene size is causing some issues with the constraints, and I have to squib the time slider to get everything to snap into shape when I open the scene. Once I get the front mast done, its just a matter of cloning the whole thing, and moving it back to fit the next mast. The patterns for each sail are almost the same.
@Chris: Thanks man! Congrats on winning the HMC! You model was fantastic!
@Daniel: Much appreciated! I don’t think I’ve even got half the possible details though. Check this out. http://modelshipworld.com/index.php…79-in-3d/page-2. 
Well I couldn’t just let this go, so I spent a few more hours playing around with the frames. I think I’ve got a decent technique of working with the thousands of planks easily. I made a low poly lattice, and then key framed the verts in a flat pose, and then conformed to the hull. I can array a bunch of frames or planks, and then wrap deform them to the lattice. It seems to work well as I can adjust the planks when their in perfect alignment, and then just squib the slider to see how they would wrap around the hull. Its kind of a tough challenge as all the planks are really similar, but all slightly different. I’m trying to keep things as flexible as possible, so If I suddenly dig up some new reference material, I can tweak the model quickly.
Thanks again for having a look,
AJ











I took those plans, broke them up, and reassembled in Maya. They were distorted, but it wasn’t too hard to move everything back into place. My previous frame renders were just test, but If I ever want to model them for real, I would use these. Overall, this is only a small fraction of the frames, but it at least shows the major ones.