18th Century Man-of-War


#95

@EBOLI: Thank you very much sir!

@Oliver: Thanks man! Hopefully I can get that sailing shot done soon. :wink:

Well I chewed away at the frames for another few hours, but I think Ill need to put them to rest and get back to the rigging. I was inspired by this thread I came across:
http://modelshipworld.com/index.php?/topic/1124-hms-pandora-1779-in-3d/page-2

I gave it a shot, but I think I’m using the wrong tool. :shrug:That guy is a Solidworks wizard, and it looks like he’s using some techniques that I just cant match in Maya. My frames come out far more wobbly and take longer to make. Although the wobbliness does make it look realistic.

http://upload.wikimedia.org/wikipedia/commons/3/35/Hermione_Reconstruction_4.JPG
http://upload.wikimedia.org/wikipedia/commons/b/bc/Hermione2006_2.JPG

Click for fullsize

Thanks again for having a look,
AJ


#96

Your thread is so inspiring… your work here is AMAZING!

I’m folowing this and can’t w8 for you to make another WIP!

Cheers from Croatia!


#97

Personally I would’ve named her HMS Complicated! :slight_smile:


#98

This is just amazing.
A real feast for the eye. Looking forward to the end shots and great to see the wip process here.


#99

I love your attention to every detail, AJ.

Stunning work!


#100

@Goran: Thank you sir! :bowdown: Cheers from America!

@Matt: Lol! I’m leaning towards Thunderer right now I think. The figure head will be Zeus, and I think I’ll put a few thunderbolts in his hand. But yea, my rig is a mess. I haven’t put any other ropes in yet because I want to make sure all is well and it wont break. I think the scene size is causing some issues with the constraints, and I have to squib the time slider to get everything to snap into shape when I open the scene. Once I get the front mast done, its just a matter of cloning the whole thing, and moving it back to fit the next mast. The patterns for each sail are almost the same.

@Chris: Thanks man! Congrats on winning the HMC! You model was fantastic!

@Daniel: Much appreciated! I don’t think I’ve even got half the possible details though. Check this out. http://modelshipworld.com/index.php…79-in-3d/page-2. :wink:

Well I couldn’t just let this go, so I spent a few more hours playing around with the frames. I think I’ve got a decent technique of working with the thousands of planks easily. I made a low poly lattice, and then key framed the verts in a flat pose, and then conformed to the hull. I can array a bunch of frames or planks, and then wrap deform them to the lattice. It seems to work well as I can adjust the planks when their in perfect alignment, and then just squib the slider to see how they would wrap around the hull. Its kind of a tough challenge as all the planks are really similar, but all slightly different. I’m trying to keep things as flexible as possible, so If I suddenly dig up some new reference material, I can tweak the model quickly.

click for fullsize

Thanks again for having a look,
AJ


#101

Hey guys,

Still couldn’t let this go. This has been a really fun modeling challenge, and I’ve been playing around with different techniques to get the frames modeled as quickly as possible. I think arraying all the parts in a flat plane and using a lattice to deform seems to be the way to go. I’ve got a lot of clean up work to do, but I think this should work. I’ve also found a way to cut the gun ports out, add the final paint job to the outside, and use booleans to show cutouts. I can also hide individual planks to show the insides.

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Any comments, thoughts, criticisms, ideas, or critiques are always much appreciated.

Thanks for having a look,
AJ


#102

WOW Amazing job… congratulations my friend :thumbsup:


#103

amazing details i love it


#104

@Alberto: Thank you sir!:slight_smile:

@Simy: Much appreciated! :stuck_out_tongue:

Well I think I’ve had my fun with the frames for now, and am going to get back to the final composition. I thought the frames would be pretty quick, but the more I studied the plans and modeled the parts out, the more I realized that they would take ages. At first glance, it looks like its just a bunch of similar planks that have been laid out in the shape of the boat, but most of them have different joints, tapers, bolts, and curvature. I also don’t have very accurate reference material, so its like trying to solve a very difficult puzzle with no correct solution. Maybe one day Ill get back into it, but I think I’ll put it to rest for now. I was more intrested in playing around with different modeling techniques than I was actually modeling the frames anyways. :wink:

Anyways, on to the final composition. I found a few paintings I really like, and am going to heavily reference them. I really need to get this locked down before I finish the sails, because I only plan to rig and simulate the ones you can see. There are a few more that I could add here (outlined in orange) but I think this seems to work as a starting point. I don’t think the additional sails would add much to the image, but if anyone has any thoughts on this, I’m all ears.

I could really use some feedback here, so any thoughts are as always much appreciated.


-AJ


#105

I’m with you add additional sails of a ship, I think gives it more beautiful to work :thumbsup:


#106

Why not show some of the sails as they are in process of being unfurled? That is, the untidy, seemingly wild look of some of the sails, flapping loose, instead of the perfect, all-sails-set look… Maybe as she is unfurling a few of the outer stuns’ls? Or tricing up the Royals or T’gan’s’ls…


#107

And here is another crazy beautiful project to follow. The ref links are broken man. Really eager to see more!


#108

@Simy: Thanks again man! Your missile launcher is really coming along. Can’t wait to see how it turns out!

@FitArtistSF: Thanks for the feedback! I think I agree. The stun sails on the side were meant to low wind, and were not very well attached. I’ve found a few nice paintings that show a gust of wind, with the stun sails getting tossed around. I really like that look, and I think ill try to base the sail pose from it. I can also maybe show one or two being taken down.

@Luis: Thanks man! Congrats on getting your Zonda on the front page! Are there any links on the thread that are broken? I checked, but I didn’t see any. I think you and I are kind of in the same place with our renders. I’m trying to find a nice pose and angle that’s both practical and realistic, but also aesthetically pleasing and artistic. I’ve really enjoyed following your thread and am looking forward to your new one!

Well I haven’t made much progress over the last month to be honest. Mostly been gathering reference materials. I came across this, which might help with the frames in the future.
http://www.dlumberyard.com/Plans/alfred.pdf
Things are still very wide open with the composition and colors, and I’m very open minded with any input you might have with this. I’m thinking I want it to look slightly stylized, with the sails stressed a little beyond what they would encounter in the real world for dramatic effect. I’m more drawn to the rim lit sails, as I think it makes them look rounder. Lighting it from the front shows more of the boat, but I think at the expense of the overall composition. I can maybe post several renders of the light from different angles if anyone’s interested.
Click for Fullsize

Thanks again for having a look,
AJ


#109

AJ1 if you want to integrate your boat on a mattpainting without the 1-2 pixels outlines

In photoshop, create a folder with a mask base on your alpha.

then You duplicate you beauty pass (the ship) 9 times, you select all the 10 beauty pass and merge them all in one.

then a other 9 times duplicate then merge.

Put that layer (100x the beauty pass) in the folder. It’s magic.


#110

I would put it on a bottle!


#111

Wow, stunning, it’s a pleasure to see and follow this!


#112

Hey, AJ1… Can you post a hi-rez version of the PDF of the Alfred??? I would love to have the plans so I could start a version myself… Or can you tell us where you got the plans, what site?


#113

Well the PDF is pretty good quality, if you want blueprints in high resolution you need the real sheets not a pdf


#114

@Samuel: Thanks man! Ill give that a go next time I do a test comp. I think lots of the issues from that last one were from the depth pass. I used Maya hardware, so none of the geometry got smoothed, and thus everything came out a little too big and clunky.

@Luis: Lol! I really loved that shot from the 4th Pirates of the Caribbean film. Maybe… :stuck_out_tongue:

@Mario: Thanks man!

@FitArtistSF:

You can get the first 60 pages of this book for free:
http://books.google.com/books?id=_I8AqFfhvn0C&printsec=frontcover&source=gbs_atb#v=onepage&q&f=false
This guy is working on a really nice model of Alfred:
http://modelshipworld.com/index.php?/topic/459-hms-alfred-by-gary-b-74-gun-ship-built-in-1778-garyshipwright/
The plans came from here, and are a preview version of the prints you buy. They were hand drawn, and based on the original plants from the mid 1700’s. The prints cost around $400.
http://www.dlumberyard.com/shipkits.html
If your thinking about taking a crack at it, I’ve got around a gig of ref material I’m more than happy to share. :stuck_out_tongue:

Well here is what I spend my entire Wednesday evening doing. :blush: I took those plans, broke them up, and reassembled in Maya. They were distorted, but it wasn’t too hard to move everything back into place. My previous frame renders were just test, but If I ever want to model them for real, I would use these. Overall, this is only a small fraction of the frames, but it at least shows the major ones.
Click for full size:

Thanks again for having a look,
AJ