I appologize if this has been addressed already - but I’ve searched through the forum here and found nothing.
I’m using zBrush to create displacement maps as 16bit Tiff files which I’m importing into Maya. The tiff file loads fine when I place it in my displacement file location, but when I begin a render, MentalRay comes back with an error relating to the file. Why?
When I bring the 16bit tiff back into photoshop, drop the bit depth down to 8 and export it, I can render no problem. Again - I’m sorry if this has been addressed already.
- LordAurasia