15 years old 3D Artist need Advice :)


Hello guys!
in some months i become 15 years old and since i am in the end of junior high school i would like to ask some people to advice if i will be ok untill the time come to go to a university and mostly how to get into one!
I use Blender,Photoshop,Maya,Zbrush
I do environment art/texturing and last 2 weeks i got my self into anatomy for character modeling!
I work in a Indie developing team as 3D artist/Texture Artist and they are really happy with my work!

Here is some of my work!


I mostly like Full sail,they have an interest for my work and they check it when i post in their fb page!

Anyway i hope someone could answer my questions!


My suggestion to anyone your age is to focus on learning the basic principles of art and animation. Having the tools without that knowledge will place you in the same pool as thousands of others; but having the basic principles mastered, you will be able to make so much more of your future efforts. There is aninterview with Glen Keane on collider.com that I like. About half way through the interview, he talks about working with the computer animators and trying computer animation while working on Tangled. It is an enjoyable read and even though he mentions in jest some of the frustrations he had, I think it highlights some important issues and I think the read would be worth your time.

Good luck.


Ok thank you very much!But why animation should bother a 3D artist?


Well, I am not sure I understand your question, but if I did for a living what I thought I wanted to at 15, I would be on a beach somewhere on a remote island waiting for the next swell. :cry:

That aside, no man (or woman) is an island. Understanding the needs of those around you will make you a better co-worker / team member.


Wow,tought words i could say,i’m not a snob but actually i admire myself(like he is an other person) and i say everyday to myself since at this early stage you are at this point,and you still keep going you have potentials,especially if you love so much what you do!

I don’t know what you were thinking at your 15 but however i’m sure you are not professional…
I’m studying hard anatomy,and this worths something…you know…


I think Full Sail is more interested in your money, rather than your art.

Just stay out of debt. Even if you “make it” by landing an entry level job, your not going to make a lot of money.

Also be patient.


Well,if you make a lot of money or not is depending on how much can you push your limit in art i could say!
However in the end,none can teach you are except yourself,by studying and practising! :arteest:

      Well maybe in answering the second time, I did not understand your first reply,
    I certainly did not intend my words to be tough nor was I accusing you of being snobbish, but in trying to answer with a little bit of lite humor, I failed.  Actually I admire you for being much more focused at 15 then I was then and probably more so then many other fifteen year olds now.  I am glad your have found something that you love and that you are working at improving your skills in that area. 
   I was trying to convey three main points.  First, that at 15 you hopefully have a few wonderful years ahead of you that will allow you to explore many different options and find many other things that you will enjoy doing.  Maybe some of these new experiences will even change your mind about how you see the world and how you want to contribute to it and earn a living.  At 15 I certainly was not as career minded as you and the things I thought I might like to do, changed as I experienced more of life. 
     My second point, and the reason of the reference to the Keane interview, was that (in my interpretation of what was implied by what he said), was that all the basic principles that he learned and mastered as a 2d animator,  that make his animations so pleasing to watch; was not coming out of the 3D stuff he first saw when he started working with that group.  What I was implying by referencing that article is that by learning and focusing on the basics of art, composition, animation, photography, lighting, etc., that you can apply these principles to the 3D work you do and your work will standout from those who don't; so don't over look these studies. ( It sounds like from your reply to my last comment, that your are doing some of these things, like anatomy, which from your previous comments I was unaware of, actually as I read your previous comment to my second reply
     sounded like you were asking why worry about animation as a 3D artist, thus the second part of my previous reply.  Ah, the joy of forums. )
     Lastly by learning and mastering the basics, by getting a broader experience that includes many of the disciplines of art, including those mentioned above, you will be better able to help those around you and to contribute more fully to the goals of the team/project; making you a more valuable co-worker or team member.  
      So for all my rambling, I wish you well in your educational and career pursuits.


Hello there nikos6671!

It’s wonderful to see someone of your age having such dedication to learning. I can tell by looking at your work that you have invested a lot of hours into learning and practice. That’s by far the most important ingredient. Kudos for that!

While your work is far beyond what most at your age can produce, there is still certainly room for improvement. You definitely have right to be proud of what you’ve done so far, but as you continue to practice and produce work you’ll become better and better!

Here are a few tips:

[li]Stay Humble. Because your work is quite good for your age it’s very easy to become defensive when others critique it. Don’t do that. Instead, be glad when others point out flaws in your work. It helps you improve! One of my professors in college was known for regularly offending new students by telling them that their work was awful. They nearly always agreed with him after time.
[/li][li]Practice all kinds of artistic disciplines. Don’t JUST practice 3D. Practice lots of drawing. Figure drawing, still life, creative sketching, etc. If you have the ability to, practice sculpting with clay. If you’re interested in learning texturing, learn color theory. Learn about how light affects the world. All of these things will make you a better 3D artist.
[/li][li]Stay connected to other artists. If you have friends who live near you or go to school with you who are artists, do art with them. Get together with them to draw. Get their critique on your work. Give your critique on their work. And of course it’s helpful to be a regular participator in an online forum such as this! Being around other creative people consistently helps you to stay creative.
[/li][li]Keep Producing Work. I’m definitely MOST impressed by the amount of work you’ve produced. It shows dedication. Now STICK TO IT! :slight_smile: Keep producing work over and over again. Wallace Tripp once said, “…you have ten thousand bad drawings within and should expel them as quickly as possible.” There’s definitely some truth to that, in all artistic disciplines.

As far as WHAT university you should go to, there are lots of good ones out there. I haven’t personally researched it, so I couldn’t tell you what the “best” is for what you want to do. But I would say that no matter where you go your learning will have a lot to do with your own effort–how much you seek out the things you want to learn.

Best of luck!


Hi nikos6671,

I couldn’t see where you were located so can only recommend to go visit Universitys, talk to their students, graduates and lecturers. In my experience you learn best when you like the person/people that are teaching you as you feel most comfortable with them which leads to you asking more questions and working harder to impress them. Your work is very technically impressive but as other members have recommended take a look into traditional art mediums and possibly do a traditional art course. I studied an art foundation after studying more computer based art and design and I’m so glad I did as it’s given me a broader view of visual art and what makes them good.


Start networking. Go to conferences. Bridges take years to build. When you’re finally ready to start working at the studios you want, hopefully you will have the right people waiting to help you!


If I was reviewing your portfolio for acceptance into the program where I teach, I would be impressed that you are exploring software and seem like a motivated self-learner, but I would be concerned that you don’t show any work in traditional media like drawing and painting.

It’s important to be a well rounded artist. Being a good software user isn’t enough. Make sure you take some traditional art classes and include that work in your portfolio along with the digital. Everything you learn in traditional art classes will inform the decisions you make when working digitally and will help you become a better artist.


My 6-year old son also wants.